I have parameters in Substance Designer. I import the sbar into a blank scene in the most generic way imaginable. the parameter's don't show up. The texture output is set to 4K but only imports into unreal at 1K Why? Unreal version: 5.4.2 Substance Designer version: 14-8074
I uploaded a new version. 3.5.5 has a MUCH better looking UI As well as some pretty neat features (for CC) If you're grabbing a free version it has a Support Me button (so people can possibly throw me a couple bucks at some point if they really like it) All versions have a "Report Bug" button now so you guys can let me…
Black, Deluxe, Gold and Silver versions of the R8, Huntsman series. Black version Deluxe Version Gold Version Silver Version Please vote and share it if you like them! Best regards!
As an aside I mostly use TexTools for Blender anyway and since it's introduction I don't bake without a custom cage. Primary issue as I mentioned in my initial response. Rather than rely on plugins authored by an enthused userbase I'm nonetheless very thankful of for streamlining an otherwise convoluted process, is to…
I still think processing the mesh will resolve it. I've not put anything I made through painter in several versions but its unlikely that they'll have a general problem dealing with a valid fbx (they test some stuff before shipping) I'd run it through max myself - you can trust that. second choice would be maya. I don't…
It actually runs smoothly even at 28M polys, probably due to the 1 bone = 1 mesh principle (excluding cables). I animated it straight after ZBrush, then reattached textured meshes to bones, but it could actually perform well on a USD import too — it has real-time performance in the viewport on a gaming laptop (i9-14900K,…
Hey guys. I've posted here in the past regarding my 3D modeling software suite that I created myself over the past few years (Verto Studio). Tomorrow, I'm finally releasing the next version for the mac that catches up to the iOS version's features. Sadly, I'm not that good of a 3D modeler or artist myself, and you guys are…
I have had terrible problems at home running the later versions of unreal engine, ie crashing if I even sneeze too loud. Lots of different solutions to try , but only one of them worked for me , I just reset my Nvidia control panel to default. Now it works perfectly, does not crash at all.currently running 5.6 using direct…
yeah Unity version doesn't matter. I meant Android versions in my post. I do recommend to use the newest version of Unity if you can. Older versions of Unity had some issues with newest version of the Android sdk.
World displacement is just called displacement now. It might not show up default depending on what version you are one, might need to enable a cvar, it was basically removed from view for a while when they first rolled out nanite.