Hi man! its looking ok so far, if you want some feedback thens ill try and give you some and hopefully it will help. First thing I would say is that the lowpoly geometry could be reduced down you have areas that could be chopped out and baked into the normals with a rethink of your High poly. The sections that stick out to…
firstly i'd say that the round bits in the corner of the panel look too big - looking at the tutorial i think they supposed to be fixings and you wouldnt get fixings that big imo. I'd guess they were made of metal too but you have them completely flat in your specular map. talking of your spec map theres a lot of colour in…
I'm not gonna lie it is very enslaving, but still I'm finding hard to find a job, so it looks tempting. I guess I have to redo and focus my portfolio in something specific and then be back to sending resumes
Hey :) I'm working with a non square texture ( for some reasons, I have my trim + decals on 1 texture 2048*4096 ) However, each time I want to place a strip on my trim, I have to go in the modifier Unwrap UVW > select my texture in the list > go to the Options > specify 2048 * 4096 Is there a way to be faster ? Is there an…
@WEe: Normal maps and spec maps should be functioning correctly in the tool, do you see "[shaders disabled]" in the bottom left portion of the screen by chance? If so you've got OpenGL 2.0 installed and a newer version of OpenGL is required for normal, spec and, alpha maps... EDIT1: wait your model don't look right I'll…
Hey guys, so finished this guy off. I am now just working on presentation for him. I have a few renders done in marmoset with wire-frames as well. I am messing around with v-ray as well, mainly to achieve a better render for larger images. If anyone has any tips on this i would be very appreciative. The textures/tri counts…
Hi there, I was hoping for some assistance on this project I'm trying to get finished. It's my first proper attempt at creating a model using toolbag 2 in mind for rendering and I'm struggling on getting a good spec and gloss map working... so apologies for being the latest person to ask this question. I've read up a lot…
Well, without getting into all the technicalities of the various software, specialty addons for Substance Painter, and nonsense regurgitated by ChatGPT ... it looks alot like the UVs on this sight are currently in an unacceptable state. So addressing that first would be a good idea especially if the goal is to have a…
i have 18 years under my belt doing art, i especially like doing horror, but open for anything i guess :) i specialise in realism and high detailed artworks. i am very flexible unless it is chibi, i might struggle i take inspirations from the old masters in my painting here are two of my sketches the rest can be found on…
If you want to preserve the RGB values, you can force Photoshop by increasing the black level of your mask to be 1/255 instead of zero. Use Levels on the alpha, and set the lower Output to 1. Then it will look to the human eye as being completely transparent, but the full RGB will be preserved. The PNG spec says in the…