Many of the links to older Topics in our forum are now redirecting to random internet addresses, instead of opening the forum topic. 1. https://polycount.com/categories/general-discussion2. Click on the Topic "Sticky: Bugs! We got 'em!"RESULT: 404 page at vanilla.higherlogic Sorry about the mess. We're investigating the…
Some random junk. One day I'll get a grip. I should probably spend more time on one of these and just turn it into a detailed study at some point. There's only so much you can practice at lower resolution when your targets are in detail, and the limited res is kneecapping (hehe) me at times. Well, it's all procrastination…
There are some good sites, but what I think is far worse are the reviews of the games. Journalism will always be journalism and you know how it is. IGN is the teenage magazine of gaming basically. But I dont see the big problem with journalism, the main thing is to hear about something and the rest is what you search for…
This looks like a fun project and the progress so far is promising. Very nitpicky, so feel free to ignore: I think some of the cracks on the face are a bit random. They go in all directions rather than following some internal structure or weak points, and some of the widest, most open parts are in flat or depressed areas…
Curious if you're a traditional artist transitioning or dabbling in digital art? was browsing this board's new entries amongst those requesting critique earlier and noticed a side profile among your images (now missing?) where a 'painterly' style/depiction applied too these studies, for me at least was quite noticeable…
On some level, at one point there was this thing that we would define as chemistry, and the next moment it was something that we called life. I don't even know if the start of life would be included in the evolution debate. It could be that certain chemical constructs self-organized and combined in an unlikely way with…
Hey guys, I'm trying to randomize some vertex colours, Tried looking for a script but couldn't find one except for Vertex Chameleon. Right now I don't have the luxury of acquiring new plug-ins and what not, so I was wondering how to do it with just Maya. I want to bake AO into vertex colours and modulate(multiply)it over…
The easiest thing to do would simply be to think of it as a basic displacement, or think of it as a "real" parallax shader, instead of faking the look its actually sub-dividing and displacing the geometry. Sure you can get more complex with directional maps and such, but for the basic implementation all you would need is a…