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How to texture this hat realistically?

polycounter lvl 14
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NAIMA polycounter lvl 14
Hello , in another thread I worked on making a mesh model of a straw hat , now I did this because I wanted a detailed bake of normal maps , but I have no idea how I could texture this to allow that alternate straw colors of different straws etc ...
Is there any approach you could sugest me ? apart PS I have Substance painter and designer but I am very new tothose softwares.

What approach you do sugest ?  OR did I approach the problem the wrong way and I wasted time?

Here is the model I did ...



The pattern I followed


This is the kind of hat I am interested in making ...



The idea was to make it detailed in max to create the pattern , bake , texture etc and only at the end bend it , or instead bring to Zbrush bend it and then bake it , whatever it is my problem now is how to make the color map so to have that alternate nice straw color ?







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