Hey folks, I was wondering for a Solar System map where the player can fly around in, how would I project the lighting? Obviously the dominant source of lighting will be the Sun. However, I'm not able to have a dominant light project all around, but only in one direction. This means the planets on the other side of the…
Hi Does anyone know how to get rid of light mapping bleeds or have general advice for light mapping in UDK? I've tried everything I can think of to get rid of these issues, from keeping the shells sewn to cutting them up, snapping them to the grid with 3 pixel padding Light bleeds current UV Looks fine on a fresh import,…
Hello. I was wondering if you guys could answer a question I have with the matter of using baked lighting along with a day / night cycle and how it is usually done in games today and in the past. More specifically, I'm confused on the two concepts seeming to contradict each other. Baking lighting and shadows are supposed…
What you're seeing here are limitations of real-time shadow mapping techniques. The reason you don't see similar issues in Maya is that you don't have a light that is casting shadows there. The normal map doesn't have much effect on shadow casting, as shadows are only cast from the actual geometry of your mesh, in this…
Hello I have been using Vray for quite some time now, i work in 3ds max and i do mainly enviroments (for non real time (game) use - not really low poly).So far i was always setting my lights (lighting the scene) while using standard Vray renderer (adv) not the real time - RT.I always set up a light, made a regular render…
Hi all I am having some trouble with the lighting of my scene. I have created an old house and imported in UDK. It has 2 sets of UV, one for texture (with over lapping UVs) and the other for lighting (no over lapping UVs). However, after lighting the scene and building map, there are strange lights on the building (circled…
As much as I love Toolbag 2, lighting in it is a huge pain in the ass. It would be great if we could have multiple windows running at once to light. One window with the render camera and another window to place the lights while looking through them. I use a similar setup to render in V-Ray with Maya and it's great. Being…
A collection of 10 lamps and lights to illuminate your levels with. Each object has been set up with the correct shaders and Unity lights, all ready to be dropped into your game environment. Available on the Unity Asset Store here: https://www.assetstore.unity3d.com/en/#!/content/30750 The full list of lights includes: *…
Currently axisVFX are expanding their lighting team and are seeking experienced MID LEVEL LIGHTING ARTISTS to join them, to work on a variety of TV projects including acclaimed drama series’ and specialist factual as well as feature film projects. This role requires a personable, pro-active, self-starter with a broad…
Hi, I’m currently working on this environment scene. I’m trying to improve realism, especially:- material- lighting- storytelling Any feedback would be really appreciated!