Hi, I'm quite new to baking stuff, especially from High to Low, keeping the detail quality. Thanks to everyone contributing to this thread with either questions or answers. I haven't been able to read it all with strict attention. I just finished making some normal maps that required alot of thinking and researching from…
pic's might be more enticing then a link to a rar file. I like it a lot, the legs/boots are great! Crits: - Providing the model in .obj format will let more people play with it in different 3D apps. - Unwrap the model and providing sample templates will get people rolling quicker. - Reset your material editor and only show…
Like said, it depends, especially for the chamfers. Do you need cuts for normal maps because of hard edges? What's more visible? How much distortion and size scale changes are you willing to deal with? Personally, I'd probably do something like this: "a" can be straightened out without any distortion, the inner and outer…
So on the slide serrations for the LP, you can just use a flat face for the cut-out and have the other geometry floating over it? Interesting, thanks for sharing. Looks good!
Yeah, I think I'll try to bake it to the ribs and if that's not working out I can remove it easily and just go with a flat bottom as I am using floating geometry.
lol cholden . DELETE! Its a shame you acctualy manage to get fat over muscle. Of course Fat will be gain in a big Bulking phase. ( easy to lose in cutting phase after). But anyway. U FAILED SIR. IN A BULKING PHASE U HAVE TO GAIN MUSCLE OVER ANYTHING ELSE. U sir. HAVE FAILED. PERHAPS U SHOULD TRY SOME MILITARY PRESS.. SOME…
Right now things are looking too flat, white, and empty. There is nothing in the scene that really draws the eye. SuperFranky is right about the jagged edges you have on your arches - they're very distracting. You might want to add some geo to them to smooth things out. You also might want to take a look at some sci fi…
Max usually saves the position of any toolbars you have opened and positioned but is there a way to save the position of the layers and transform toolbox without having to individualy open them each time you load up max? I tried setting them up how I like them in the viewport and then saving over the default maxstart file…
Only problem Im having now is Im still getting tons of waviness on flat surfaces...and for whatever reason, my floating geo isnt baking into the normal map..
There's still nothing stopping it from falling flat on its face. It may actually be a flaw in the design of the original model. It's a bit hard to tell from the angle it's shot from.