::I started with digital tutors they are good at bring you up to speed -> none to advance level range [I remember this one been fun Digital-Tutors - Quick Start to Rigging in Maya , you rig one blue guy and cartoon T-rex and bunch other stuff , either digital tutors or 3DMotive tutorial is good place to start ] after I was…
ABANDONED Hello, This is my Dungeon monster early WIP! POLYCOUNT: ~5000 IMAGE: http://img228.imageshack.us/img228/8883/lapa.png WIRE: http://img193.imageshack.us/img193/1273/lapawirejpg.jpgTO-DO: (/) Legs modeling (*) Body modeling (*) Hands, head modeling (*) Texturing (UV's Tutorials would be helpfull) (*) Rigging…
True (no ATSC for Wii), but don't forget to consider the basics while texturing either, such as how big the model will be on screen and what parts will be most visible. I used to have a site bookmarked that listed the general texture resolutions and geometry count used for elements in many 'next-gen' and Wii titles. Maybe…
This is a robot I'm modelling now, its a WIP. It will be rigged, animated and textured once I finish modelling it. Im trying to improve my hardsurface modelling skills with blender to see how far I can go using only Vanilla Blender 2.9 Please let me know what you think of it so far :) Would appreciate some feedback!
Hey guys ive been lurking on this forum for quite a while now and i must say i am amazed with alot of the work you guys do so many talented folks on here. So ive decided to step forward and show what im working on in Maya for my End of year project. I am currently working towards a Diploma in Animation and Digital Video…
Hello, everyone! First time poster, so excuse my ineptitude at this, but I am in the market for something rather specific: I've been looking around for someone who could do a model for a character I'm working on. When it comes to this particular model, I'm looking for a robotic character inspired by the likes of Five…
Hi Everyone, After watching many youtube rigging tutorial, I have been trying to figure out for some time now, why people create groups for curve controllers. What do those groups help to offset? Very similar as why we need controllers for joints? You could easily animate the joints, but i don't understand why that's a big…
Been working on the props/clothes. Right now she's sitting at about 500 tris over the limit, which I can fix pretty quickly. Also, I decided to make the wings smaller, more pixie-like. I really wanted her to be sexy but like a fairy. Really sort of delicate and quiet-type. Pretty much like a gentle nurse, but.. scantily…
Thanks for the feed back guys! @ Nuclear Angel Thanks very much! You confirmed some of my suspicions about the proportions. I don't mind a little "water balloonyness "in certain areas, but I'm definitely not going for malnourished. I did want bustier legs and fairly robust rump.... I'm working the proportions now, and will…
Have you done a lot of rigging before? It seems like a pretty big step from something very artistic to something very technical and tedious. If you like them both equally than all the power to you, just never met a character modeler that actually liked rigging.