Hello polycount members I want to be a prop artist. That’s why I am trying to make models of environment. I have been doing 3D for a year but I don’t see any progress in my work. My models are simple and don’t look good. I just want to ask you for an advice. What should I do? What should I learn and what way to choose?…
Rares, I think you seeing this from the wrong angle. Debating this stuff is positive. If you post tips its worth being confident you can prove them to be worth while
Hi! I think it looks cool :+1: Points I think could be improved further: * I agree with Noren that materials all read very matte and some variation in reflectivity would be nice. * Boxes look too repeated in my opinion and their construction is a bit cartoony/ simple. Could create a set of variants, constructed slightly…
I had a bit of issue in 3D-coat. imported retopology part was grayed out, even though it was same retopology object, and I couldn't touch it.I figured out what the issue washttps://www.youtube.com/watch?v=hHdWQVjw1JUIt seems retopology in 3D coat depends on objects being in same UV-set. Or one can have alternative uv-sets…
Hey to all, I have been trying for the better part of the day to find the formula for Rho, in a simple manner that would make me avoid having to make a manual texture lookup for it in UDK. However, most of the them use math which I'm unable to translate in UDK or didn't quite grasp. Does anyone have the HLSL/shader formula…
I've been wanting to get into animation lately. I was wondering where you guys get your animation referances and what you use. Physique vs. Skin ect... Also, is character studio a good route to go our not? I've been using character studio because its easy to setup a rig but sometimes I find it sort of limiting...
Thanks @Eric Chadwick , @sacboi ! Call me anything but late for dinner. Also, that Dagwood looks like a giant corn dog. Artery clogging indeed... Subdivision sketch: Tin can. Another food related one. The goal here was to use fairly simple meshes, mostly generated by modifiers, to capture the subtle details using only…
Thank you for the tip! From now on, I will upload images in .jpg. As for video, I am using method with gifv but didn't know that audio controls are available, wonder how many people don't know it eather haha. I am very happy that you liked it <3 . It is a reconstruction of a real-world mosaic on bus-stop. Currently this…
For those whom have had to do Game Announcement PR without a marketing department. How I guess? I mean. What do you strive for in your press announcement wording? What type of wording and pictures do you show from the game? What kind of Keypoints to list to grab your audience? Is there some sort of standard specific for us?
I thought I'd start a thread on this, as I've never come across anything that automates the process well. Maya's "layout UVs" is pretty crappy, although it can be a starting point to at least get your UVs to roughly the right size. Anyone got any cool methods for maximising their texture space, or does everyone still just…