I've been wanting to get into animation lately. I was wondering where you guys get your animation referances and what you use. Physique vs. Skin ect... Also, is character studio a good route to go our not? I've been using character studio because its easy to setup a rig but sometimes I find it sort of limiting...
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Many think Skin is much easier to use than Physique, although some say the initial weights in Physique are better. There are many more free scripts that extend Skin than there are for Physique.
As for reference, many animators I know have learned the best reference is from acting out their characters themselves. Some like to use video they shoot of a friend or themselves, but most just wing it. You learn how over time to break down animation into pieces in order to build up the whole. There are some excellent books about animation, essential reading for the aspiring animator. These traditional animation techniques are used any digital animator worth their salt.
Richard Williams
http://www.theanimatorssurvivalkit.com/
Preston Blair
http://www.freetoon.com/
Keith Lango
http://www.3dtotal.com/team/tutorials/lango_keyframing/lango_keyframing_01.asp
http://www.animationmeat.com/
Etc....
if you want to just practise animating, i'd recommend it over bones for a starter. as soon as you've gained some experience it will be easier for you to use standard bones and customize your own rigs to your preferences.
as for skinning, skin seems to be the way to go. old dogs like me might prefer to setup envelopes in physique first and then convert that weighting to skin, works a little better there or maybe it's just out of habit.
physique seems like abandonware for a few years now, it was probably only put in for max7 because of compatibility reasons.
IMO, Skin is an easier system to use for vert weighting and I don't care how good the initial weighting of physique is I would almost always hand weight every vert anyway.
Either way you go, practicing the principles of animation can be done with either system...and that's really what's important.
Then I convert to skin and use all its blending and painting facilities to smooth out the nasty bits and tweak it.