Hello and thank you for the time in reading this. My name is John C Leutz II and I am looking for some quality people to help move our project into the next stage (Prototype). I am looking for anyone who has talent as an artist (both 3d and 3d), programming (basic features), and authors (to help with Character Development…
Well this is a fan art I did of the netflix series, I tried to get the likeness of the actor and also de overall feeling of the show. https://www.artstation.com/artwork/yoZ9K
Well this is a fan art I did of the netflix series, I tried to get the likeness of the actor and also de overall feeling of the show. https://www.artstation.com/artwork/yoZ9K
Well this is a fan art I did of the netflix series, I tried to get the likeness of the actor and also de overall feeling of the show. https://www.artstation.com/artwork/yoZ9K
Well this is a fan art I did of the netflix series, I tried to get the likeness of the actor and also de overall feeling of the show. https://www.artstation.com/artwork/yoZ9K
Hello all, I'm testing exporting trees out of SpeedTree and into UE4, but when I import them, they look like this: It seems as though the export isn't generating texture atlases for some reason. Does any one have any idea how to fix this? I'm definitely missing/skipping a step somewhere I assume. Do you need to create…
Hello, I am a new user and this is my first post. I am still a complete beginner in sculpture. I have only been sculpting for 2 months. I already modeled a body and now I'm trying to sculpt a female head in Zbrush. I got to this level by watching a lot of tutorials and material references, but now I've reached a point…
Well this is a fan art I did of the netflix series, I tried to get the likeness of the actor and also de overall feeling of the show. https://www.artstation.com/artwork/yoZ9K
real help: yeah, read the swizzle guide again and practice keeping to the tone of this thread: too bad you suck at texturing, LOL also, why the hell is this in game art workshop!?
Hello there. I need need help with unwrapping my model. If i unwrap with seams like on image, there will be visible uv seams, even with tri-planar projection. (maybe it will be hard to see on color texture, but it visible on all lighting textures like normals or specs) (seams marked with red lines) But without them uv…