Hey guys! First post on polycount! I Wanted to share this piece, I hope you like it! Introduction I love games like Dead Island or Requisition VR. For this portfolio piece I wanted to get inspired by the crafty, impossible yet believable weapon designs of these games. What better than C4 attached to something like a…
I died of dehydration. What a sad way to go. Stumbling through the brush, the world gone blurry and pulsing to the beat of my weakening heart. Passing out and clawing back to my feet. Finding a small shack on a nameless stretch of beach. Managed to close the doors before I pass out again. This time I can't regain my feet.…
He sent me this about an hour ago: 7:19 PM - Ziedrich: add my new acc h t t p://steamcomunily.com/profile/6258923158712436/ (added spaces so no one clicks on it) Notice the address, takes you to an exact copy of steam, profile pages and all, and asks for user and password info to login just like always, when you get the…
Hello, everyone! This week has been all about texturing. I've been working on the main and secondary materials, the details, and the wear and tear on each part.
MatIDs have been used or a long time in offline rendering/compositing. Also, Max's RTT baking tool has had an explode bake MatID feature for as long as it's been in Max(10 years or so?) long before tools like Substance came up with the 'match by mesh name' concept. As for the mulptiple uv channel per material workflow I'm…
I've been using max since it came out so I understand where you're coming from .. I've been using maya for over a decade and it still drives me mad. Modo is basically maya but less irritating and less fully featured. Houdini is not for modelling, it's for doing stuff. If I switched my main app itd be to blender. The only…
I'll simply answer in here and not in the Kiki thread as I assume MBauer17 won't mind. I think there might have been some confusion regarding the various AI tools used. As I understand it, there is Promethean for content management / assisted set dressing*, the Feedback/Inspiration tool, and then whatever tool(s) was/were…
Hello everyone, I'm Camille, 40, french, and I'm in the process of creating my first commercial game for PC. It will be an autobattler game set in a greek mythology theme.The game is quite advanced : it's mostly missing content to be really playable but all the mechanics are already implemented. You can see a short video…
Finals: Main Full Text Wireframe Textures -------------------------------------------------------------------------------------------------------- First message: Hi! It is something about a turnskin. Man is turning into the bearman.
One glance was all I needed. Stray strands of obsidian hair clung to her face in the humid air that only an Ionian summer could produce. Flawless sapphires encased in pristine pearls glistened in the torchlight as she watched the performance unfold. A figure of ravishing beauty to even the most particular of connoisseurs,…