Hello there guys, so this is our new set for Pudge, we worked a lot on it but we are still newbies when it comes to DotA2 workshop! so please do leave your honest feedback for it! Thank You~ Entire Collection on Steam Workshop : http://steamcommunity.com/sharedfiles/filedetails/?id=181989567 Promo Video :…
Hello there! I have to say that I'm still new in the industry and this is officially my 4th project. I wanted to create a scene that has something to do with the war that took place in Lebanon in 1975, mainly most political parties and militias were religious, so I have to choose the Lebanese communist party. In this…
Forgot my flash card with the truck im working on,so modeled this so far during lunch,it will be the Sword of King Elessar(Aragorn) which i will use to normal map a low poly version for practice. oh yeah if you happen to know where i can find good clear pictures of the writing on the sword id appreciate it. ill likely…
Hey guys avid 3d guy here trying to learn more 2d forms and how light works. Currently working on my 4th painting and im using Black hawk down as inspiration. I'm working in photoshop and feel I am having difficulty visualizing how saturation might be better applied to give more variation in color, texture and lighting.…
Harl & I will be actually IN london (UK, not CA) from dec 15th-18th and jan 1st or 2nd till the 4th. LOVE to get together and down some pints with people, so if anyone is interested please post.. even if you're not, please post so I feel good that people like me. We'll also be in the yorkshire area from the 18th till the…
Today my 4th shipped title comes out in the form of Spec Ops the Line, it was quite an interesting project to work on and despite all the trials and tribulations the game is being released today, might i add it looks excellent,happy to see a military shooter that isnt all browns and greys ;) The art team on the game did an…
We have another surprise for GDC this year: Substance Painter 1.3! The new features include: * Smart Materials (choose from a wide library or create your own) * Blazing-fast integrated bakers (Normal, AO, Curvature and more) * Tri-planar projection * Shadows and transparency in the 3D view * Tons of fixes and UI…
Chamfer and face weight? I don't understand that workflow, that would still 4x the geometry wouldn't it? Which is the reason we use normal maps? The 4th side is hidden by other objects in the scene so I UV'd it seperately and gave it less space. I know if it's not seen then why model it but I was also under the impression…
Thanks kleinluka. Well I suppose it's good news but I also got an offer for a contract position over at DNA Helix to work on the Jimmy Neutron Specials(They cancelled a 4th season) but I'm due for another interview over at UbiSoft as Animator(maybe). Hahah Why'd this have to happen now? Everything was so peaceful and…