Hey guys!This is a handpainted animated sword I did for practicing. You can see the animated version at artstation or sketchfab. I hope you guys like it!
I’m a skilled 3D artist specializing in game-ready models, textures, environments, and asset optimization. I work with both stylized and realistic styles and focus on clean topology, performance optimization, and high-quality detailing.🔹 Custom 3D Models 🔹 Texturing & Retexturing 🔹 Environment Assets 🔹 Game-Ready…
Hey Guys, I'm aware of the Non-Square Transform node but I'm not a huge fan of having to plug that into a Make It Tile, its a very uncontrollable and imprecise workflow in my opinion. Can we expect that the non-square workflow will be improved upon in the future, ie non-square generators etc? I ask because this affects…
Looking to expand my portfolio~ feel free to PM or comment here my portfolio: https://www.artstation.com/karameru https://karameru.carbonmade.com/ Cheers
I've been practicing this on my own for a short while now, and I'm at the point where I don't really know what exactly I need to do to improve further so I figure coming here and asking for feedback is probably a good idea, so here goes!
I still haven't gotten the ropes of Maya's UV unwrapping system. I tried to unwrap this UV shell here and got this, but I know there's a better way to unwrap this so it doesn't resemble a mangled worm. Can I get some advice?