Towards the end of the modeling process I started to think of my final illustration. The last few projects I've done, I've taken them straight from Zbrush to Keyshot to render passes, and finish up with a paintover in Photoshop. This process has been popular for a number of years now and can be quite liberating in…
As far as #3 is concerned - assuming you're talking about a live, physical presentation during an interview - practice is essential, especially if you're not used to public speaking. Make up some index cards - or even scraps of paper - listing features you feel are important, then put those notes into a coherent form, and…
https://www.youtube.com/watch?v=SFHC9ZXAfgk&list=UU3VgWHmPhhWbe1ZGRyubrTw Product Title: Valiance Online Product Overview: Valiance Online is a sci-fi/cyberpunk, super-powered MMORPG inspired by the MMORPG City of Heroes. Valiance Online takes place in the year 2093, an era in which technology has become a primary weapon…
Hi, We’re excited about the fact that our team is growing and about possibility to list these work opportunities for UE5 Senior Environment Artist. We hope to attract unique talents and skillsets honed by hours and hours of beating on our craft. About The Company: Digital Shamans are professional video game developers and…
Hi guys, I'm currently working on my thesis paper for my bachelor's degree. The title is "the use of modularity in the making of game environments" and in the process of that I have contacted Thiago Klafke (better known as Minotaur0) to answer some questions about his modularity and his recent tutorial. Thiago suggested…
Hello, We are looking for new members to our team. In particular: * Concept artists - deliver mature and well polished concepts for characters, guns and combat gear, vehicles, machines and environmental props (you can choose your field if you're specialized in only one type of concept arts) - be able to produce high…
Title: The Repopulation Studio: Above and Beyond Technologies Development Status: Closed Alpha with Beta and Release in 2013 Theme: Sci-Fi Sandbox-Hybrid MMORPG Platform: Windows Website: www.therepopulation.com Compensation: Volunteer Positions: 3d Artists, Animators, Level Designers, UI Artists/Developers, Programmers,…
Hello! Recently we started our second game project at our school (FutureGames Stockholm, Sweden). We are supposed to make a working game in 4 weeks. Our group consists of 4 artists and 2 designers. The game must be made in Unity. I should add also that the designers had four weeks or so of prototyping the game before we…
Objective: Build a fully playable demo using Unreal Development kit. Time frame: 1 year Part 1 - Planning: Establish game type, art style, objectives, and any other specifics about the game Part 2 - Art: Begin the base component of the artwork, allowing for a "look and feel" for the game Part 3 - Art/Level: Construct the…
The team at Xitol Softworks Ltd have been working on a project called Zone: The Battleground for some time now and we are now in the pre-alpha stage of our project working hard on a demo for both publishers and platform owners to look at full funding for the project (including licencing technologies). Because of the state…