I feel like what Alex has said will be what I am going to need to resort to, but there must be a way to recreate these hills artificially or not? The problem with erosion in Instant Terra seems to be that it isnt made for large scale erosion but rather to add detail to an already set layout of major terrain features,…
When it comes to anatomy, what is the best way to approach learning it to come across as competant to a studio? I am exploring this question more from a hiring perspective where the art reviewers judge your character art competancy by comparing to concept art/photoreference and do any further scrutiny through an art test.…
Day 92 of #360dayofart 🌟I worked on my torch light model. 🌟I downloaded some YouTube videos on modeling by CRNT Designers, Derek Elliot, and some other content creators. 🌟I responded to some feedbacks I received on my recent content. https://twitter.com/GreenDevX/status/1680608995814375424?s=20
For my portfolio, I've tried to hit most of the milestones necessary for the level I'm applying for in realistic character art. Wouldn't really bother too much about what I wouldn't know from reviews that don't lead to interviews. About the female characters I was creating/upgrade, this is what I have so far and it took a…
Is anyone using Metahuman as a basis for creating characters? We have been playing around with Metahuman for a month, but we don't want to use the out of box characters that you can create with the Metahuman creator since we feel that the faces look a bit bland from up close and far away in a game environment. Using LOD 0…
@Jack M. Thanks man. You just got me started on the Water. Here we go ^^ The year was 2015, I decided that it would be a good idea to have translucent water in Unreal Engine 4.5ish. We wanted to have a cartoony WindWaker/Rime type white rim around the edges of the water. The only way of doing that was either manually (no,…
I think the way you're looking at your situation as a whole is fundamentally wrong. This isn't going to be a quick fix. This reminds me of when I first started to draw. I had friends tell me my anatomy was bad. My characters faces looked wrong and in my youth and stupidity, do you know what my answer was? "Well it's anime"…
I would say the top most human is the worst offender here, he has no curve to his spine, the face is awkward, the artist took the easy way out and left him bald, and theres no way you are animating this because of the way the edge loops are laid out, and to top it all off the sleeves to his shirt look like a bloated…
The guy diving into the swimming pool: Great start. I like how he gets ready and the realism is on point. When he dives and goes into the water I don't feel any impact. I like how you have him floating up after the dive but the swim upwards could use some polish. Maybe have him shake his head after he get his head above…
Ok so wanted to address this straight up aswell as answer the questions you've posted. I'm a recent graduate of Leeds Met - in the UK the same course you followed under. The course provided me with a lot of knowledge and I was lucky enough to have some fantastic tutors whom had recently been in established AAA studios like…