what is it for? where/what is your concept? need a bit of info on this to really "tear it up". As of now I'd say search around the forums for good examples of meshflow, because that model needs some serious help in that department. Also, Rick posted a good guideline to follow when trying to 'present your model in the best…
It's ugly, sure. But it's specifications more than make up for it. - 40 tons (M1 is 60) - Front armor is 40 INCHES thick, and is reactive to counteract kinetic and chemical warheads. Side armor is electromagnetic which also deters kinetic energy - 60mph over country terrain - 20% more fuel efficient than M1 - High velocity…
"I'm thinking Maya 6 probably has this functionality built in, though" You'd be wishing actually BF :-] It depends what you're using Maya for in a way. At work my setup is different from home, since at work its geared toward in game stuff and various engine related tools. At home I only ever tend to model in SubD-s or…
Ferg: Even if you post that email on your website as mailto:? Ryno: I suspect it has something to with my email having been broadcast off my site now for 6 years. The info i came across said that the spammers have "Crawlers" that go searching for the mailto: in the html of a page and start spamming. So i don't know if…
Actually the 64 bit does have a noticible difference. More so than the upgrade between 6600GT - 6800, and that's in applications not writing to utilize it. http://www.pcstats.com/articleview.cfm?articleid=1469&page=1 The 64 bit 939 3200+ (which easily OCs... if you're into that ) is only 50 bucks more than the Socket A…
Back in '97, my mom had purchased a brand new Powerbook 1400 for work purposes. She also bought me a "Mac ValuePak" which had a bunch of games and a few demos included, figuring I could play them occasionally when she wasn't using it. My eight-year-old self quickly commandeered the laptop as my own and I soon knew how to…
I was overjoyed at this release. The great thing about this release is that it's geared specifically at the game artist, with a heaping of additional features that any game artist would love. Here are some examples of it's capability, both with game content and pre-rendered scenes.…
Hey JO420 Im no pro but ill share my own process of creating textures none the less. For organic objects. I try and find a hi res reference picture of the object I want (we shall say Human in this case) with the skin tones im looking for. 3d.sk is a good place to start if you can get registered there (though its not free)…