I have the material set up the way that the tutorial has them (I think) it's using a blend going into a blend. There are two materials the wall, brick under it going into the 1 slot, and then a moss material it going into #2. There's a mask on the mask slot for the moss material's opacity. I need to get it stretched across…
Hi everyone, When creating a game asset with glass/transparent materials on it, should any geometry that has a transparent material be a separate element/part, with its own UV pelt? Because I am researching and beginning to understand that anything with a transparent material needs its own shader applied to it, is this…
Is there an easy way to create multi-sub materials in UEd3? I made one for a mesh, but it seems too time consuming to create one per mesh. Can you copy the material setup of one static mesh onto another static mesh? Or are there any other ways to use multi-sub ID materials from max into UEd3 in an easy way??
I made a simple test material of how i thought ill go around creating the shoreline, but it gives bad results, the depth biased alpha node takes in account pixels that are behind the pixels currently rendered (or smt like that?) which means it changes with the view. test material: results: and Note how the red (foam) is…
Yozora, yes, and in doing that it automatically creates a hidden Multi/Sub material containing instances of the materials applied. You have to use "Get Material" in the material browser to find it. So commander_keen is right :)
Crystal Dynamics is looking for a Materials Artist for one of its game teams at its studio in Menlo Park at the heart of northern California's Silicon Valley. Position Description: The Materials Artist role works in conjunction with a world modeling team to ensure highest quality as applied to normal, specular, diffuse and…
Hi guys. It's been a while since my last post :( Anyway, today I'm going to show you a short landscape with 2 texture materials on it, just for testing purposes. This master material for landscapes is part of a set of master materials that I've been working on and planning to give it away very soon. You can find me on my…
- I'd love to gauge interest and get feedback for my upcoming (Provided Epic greenlight it) Marketplace release. Here's the box blurb: The Unreal Engine 4 Procedural Material Toolkit is set of advanced material bases for rapidly creating complex, physically accurate surfaces. Detail environment or prop art straight from…
I search but I didnt find a good answer... in the past when I import like 4 or 5 fbx file with one material shared. in unity will put all the asset and one material "this material if I change, it will change all assets. but not anymore. now when I import to unity each assets they have their own material with same name ? I…
Hello, I have been working on this jltv military vehicle for a while and I don't know how many different materials/UV maps I should use. I have previously made only small items like guns and robot arms where I used one single material for the whole thing. I think in this occasion even single 8k material wouldn't be enough.