I've got a tool setup with multiple layers but I'm having trouble getting a clean alpha out for each individual layer. I have a flat plane setup as the top layer and am trying to grab an alpha for each layer below it. Only problem is I'm getting a gradient for the flat plane rather than a flat black. The plane is…
Hi! I got inspired to create something from the wwII era after bing watching wwII in color on netflix. I thought this beast of a cannon was a cool choice to have some fun and practise my skills. The high poly is made in Fusion 360, the low res is created in Maya. Texturing is done in Substance painter. Toolbag for the…
My grease pencil makes the strokes unnecessary "fat" while I am drawing, after I lift up my pen when I am done drawing, the line goes back to being thin! How do I get my grease pencil lines to stay consistent through out the whole drawing process?
**Does position(transform/translate) matter in Unity, as long as you have the pivot placed correctly? Will Unity go by that if you for example set the object as a target, it will travel to the mesh, and not the transform?** If not, how can you make an objects WORLD position true to its pivot point in world space? - In Maya…
i think your art is really great as it is but with just a bit more polish on a few projects it would be indistinguishable from the best AAA art right now. here are my opinions in no particular order: DRAGON the dragons surface details feels a bit muddy, like it has no sharp details. The rendering is majorly holding it…
A more detailed explanation is the surface normals of the cage dictates the angle in which the high poly is captured. If the lowpoly and cage are completely flat, the highpoly will be captured as completely flat. If there is a flat part on the low poly that leads into a sloped area, you'll see on the smoothed normals that…
modelHi there fellow polycounters, I made a little scene primarily to test animating water in Sketchfab as well as doing foliage (for the first time ever). I used quite some know how from the wiki to get this done, so gald polycount exists :smiley: The textures were done in Quixel Suite 2.0 and some painting inside…
@JLHGameArt Thanks for your comment. About the uninterrupted straight lines, I have a lighting error at this point that's why you have strange lines , but I agree with you I can add some more details. About the desk for me it's fine I made that with a real one reference but if a lot of people agree with you, I think I'm…