Threewave will be at the San Francisco GDC from Feb. 19 - Feb. 22!! 3D Environment Artist Mid-Senior Level Threewave Software is seeking experienced Environment Artists to create compelling environments for our newest exciting PC and Console titles. Threewave Software believes in supporting team effort and is looking for…
Continuing from my previous post ... GenAI has also resulted in a lot of layoffs, for 2 reasons. One is companies got rid of employees in favor of using AI because they thought it would be cheaper. The other is AI ended up being more expensive than companies expected (I am not surprised) so then they got rid of more…
So for a long time now I've been trying to understand the project files of the programs I use. The two programs that I need help understanding the file structure of are the UT3 editor and 3ds Max 2009. For a long time I have had two partitions on my computer, one for the OS + Program Files + Small Temporary Files and the…
I tried loading a .mat file with a simple sfx material before posting that and it loaded fine. That was with Max 2022 though so there might be issues with older versions of Max...
I wouldn't be surprised if this versions beard was responsible the resonance cascade. More on topic though, Tim Schafer just condemned the fire/hire cycle the games industry goes through. http://www.gamespot.com/news/tim-schafer-hire-and-fire-cycle-bad-for-industry-6398714
I can open it fine with 2013 64bit. The main structural mesh is completely screwed, though, a total mess of geo. You need to start deleting history more often as it has a tooooooon of nodes. That will often times mess things up when trying to re-open a file.
miauu's Batch Save Obj/Fbx/3ds as Max Files allows you to quickly convert arbitrary .obj, .fbx, .3ds files and to save them as .max files for desired 3ds Max version.
* The UI can be resized. * Only the files, whose checkboxes are turned ON will be processed and saved as .max files. * The [ Get Directory ] button allows…
Day 1 Studios believes that extraordinary individuals create extraordinary entertainment. To continue our success, we need the best and brightest designers, composers, artists and technologists to share our quest to create revolutionary games. Join us in our Chicago or Hunt Valley, MD locations. All postings are for…
We're hiring! Curve prides itself on its friendly, informal studio based in London. We don't believe in crunch and offer an exceptional working environment for all disciplines. We feel we've got a special team here and are always looking for more special people to join us. Currently we are looking to fill the following…
Thanks for the resource and sorry for late reply! I am using Multires for the sculpting workflow is that what you mean by subdivision workflow or something different? Also i checked you work, was very cool to see it, can i see the your wireframe for study purpose? just a screenshot is fine.