The latest copy of the Official Playstation magazine has a demo of Guitar Hero 2 on it. I picked up a copy today and can't wait to get home and give it a run. =D
So going to start a small invasion, my demo class at the Art Institute of LA is going to be posting content from an internal portfolio class challenge here. The challenge is to make a realistic scene in a game engine based on a photo within three weeks. Enjoy the flood.
The Divine Unity Shrine - Realtime Tech Demo for Unity 5 My freelance work for Unity Technologies ( Unity 3D ) after much exploding of the beta and smashing of my face on keyboard, this is where my life went for.. a while Video here in 2K ( if you goto youtube site or here http://shadowood.uk/unitypano/ ), select gear in…
Hey guys! I just finished my final demo reel at VFS. I know this isn't really game focused but I would like your feedback. Thanks! https://vimeo.com/46596845
So this is a follow up to what someone said in another thread I started. I'm an environment artist and I'm curious about one thing. Demo reel or not? Is is something studios look for? Or is a high res gallery enough? Someone said they're only useful for animators. sound off.
Animation section in Polycount?? Pretty excited about this! Anyways, here's a currentish demo reel I put together a little while ago. Just gauging some thoughts and crits. Hope to be posting here a lot more if work permits. Thanks for looking all! [vv]116307385[/vv]
Hi! I've been working two years as a 3D animator of the videogame ``Flynn and Freckles´´ and i wanted to show you my demo reel for feedback. I hope you like it, thanks for watching. https://youtu.be/AI4iev5Eb4M