Hi Guys, I wanted to let you know that we just released a new really cool free to download Maya rig named "Grey Matter Gary" Gary is our first rig of around 10 rig series we plan to release in the upcoming year. I would really like to know how you like it and see the results :) You can download it…
Hey Polycount, Finally getting around to starting this character that was designed by one of my favorite artists Marc Brunet. Here is my rough blockout (emphasis on rough). Hopefully I can do his concept justice at the end.
As a freelancer i work more than 8 hours a day, and too many weekends included sundays for certain projects, but i still have time to play games for 2-4 hours as much (instead of watching the tv news, or a film, i prefer to play a good game). And i have not so much free time as many may think. Being freelancer does not…
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Hey all, Any ideas on how to get tread marks on surface (deform) ? Not looking for the old school Pflow or texture based methods as that is what I come across during research.
Hi There I like to share my last art workwhich is Desert Eagle Mark XIXit comes with Muzzle Brake and Weaver Rail I also add camouflage to it which is Zebra Camo Hope you Like itMore Images and Sketchfab scene on ArtStation !https://www.artstation.com/artwork/rnOeO
I installed GoZ, and Maya freaked out. All of my custom marking menus and windows are misaligned to the left. Like, when you click the file menu, you don't see it because it appears off screen. Also when you use marking menus everything isn't aligned with the cursor. Its super difficult to use to impossible. I'm using Maya…
Hello there My name is Mark Ranson, I am a professional 3D game artist with over 10 years experience in games, AAA titles as a senior artist and have recently just owned the artwork for the entire Days of War project. As its covid lock down, I am available for additional side freelance work. I specialise in creating AAA…
When selecting vertex mode in a object it is showing too many vertices in 3ds max. I mean, from the back of the object. Those points are not isolated vertex by the way. Well, it something like this. Any clues? Thx in advance!