This is for my port folio game piece "abandoned factory floor". I made the textures with Substance Designer. 5260 tris. Somehow the rust isn't quite detailed yet but from a distance I feel this kind of starts to work. I'm still learning Substance designer so I might improve my substance as I go. I used custom mesh normals,…
Whenever I have 3DO up, working in DDO and doing things like using the Color Picker, quixel suite will crash and generate these errors: Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: SUITE.exe Problem Signature 02: 1.0.0.0 Problem Signature 03: 546c3e35 Problem Signature 04: System.Dynamic Problem…
Hi all, Bone Facture team [in the past Moonshine] from Poland is looking for people who would like to help with our project: www.blackicetales.com [unfortunately English version is out of date but soon we update all sections and news] Especially we are looking for: - 3d modeler [architecture and organic] - 2d artists…
This is a model i've been working on for the past few days. It's based of a sketch I did on the back of the bus. I wont post it unless anyone requests it. The model is currently 5200 polies and need to get it down to aaround 4000 but i've not done any optimisation yet and I can think of several ideas. The concept behind…
Looks like you will be able to buy the 120gig drive seperately and transfer your files without the bullshit error message you will not receive achievements after you copy. http://www.gametrailers.com/umwatcher.php?id=52196
Hey guys, Here's a video and an image to show of my ongoing SSS effect in ShaderFX for Maya. It uses a half-lambert like reversed lambert calculation which is modulated by a thickness mask to add the SSS translucency effect. Stored to a render target and blurred using a 9-tap blur. Using shadows to mask the effect as well.…
This is my second serious project using UDK. It's called "DataHive". I'd appreciate constructive feedback as I'm constantly looking for ways to improve this project. I value critiques because I'm struggling to make this a better and more visually appealing game for folks. UDK Optimization tricks, techniques, suggestions on…
I need some feedbacks on this, I'm currently in my fourth quarter of 3D modelling for animation and games @ art institute of vancouver. I'm taking a portfolio class I right now and our homework is to post on two official 3D site and get some feedbacks. Has anyone seen or heard about a demoreel thats focused on "The…
Brainstorm School - Concept Art & Design Workshop III: with David Levy - http://brainstormschool.com/portfolio/workshops/workshop-iii/ We are honored and excited to invite David Levy for our next Concept Art & Design Workshop III, on January 18th, 2015 from 2pm 7pm. www.BrainstormSchool.com/Workshops After studying…
Hey everyone! I'd like to introduce you to Debonair Taric! Started him on my Twitch stream today as a break from Warring Kingdoms Yasuo and I'm happy with the progress after one session. Still a lot more to add to him. Here is a still and a video turntable in Marmoset of the blockout so far. A lot of work still needs to be…