i talked to poop about this today and thought about it bit so i feel inclined to make some type of comment. For me it comes in waves. sometimes i am all go sometimes i dont want to do anything. right now i am organizing 2 HUGE projects for myself. so huge there is a chance i might not finish either. but i feel like its…
@JadeEyePanda Thank you for critique. Her pelvis area and her breasts are need to be fixed 100%. About render, thanks) I rendered in KeyShot. All render settings were default, only 128 samples instead 16) @Legion_studios Haha, I was thinking about this character too) but this Kitty is a little bit more aggressive :)
Render, with big polygons - one draw call on a 2048+ texture runs slower than a 512 texture with 100 draw calls ;) Well, in AS3 at least. On GPU platforms like Unity I have no idea. Up to 100 draw calls, the difference in performance is almost non existent. 500+ is where you start to see a very significant drop in…
I'll just waiting for 64bit cpus to go down in price some more...;-/ They're 110 Euros nowadays. Don't expect them to go any lower, they just stop making 'em if they fall under 100. Pea: I think an equivalent chip to the XB's was the same price when the XB was as far along.
Hello forum, I'm "ThaSlimShady" here and on NGSH a.k.a. LoNer1 on ModDB a.k.a. Crystalker on Crydev, for the ones who might recognize me who also have an account on many of these listed sites [Millenia, Garyosan] :P I'm sorry if I posted this in the wrong section ... if that's the case, I'd be happy to transport the text…
Hey guys, decided to get my workflow into polycount and get some more crit :) :) . Lets roll. I study at the University of Hertfordshire and I have been given a brief to make a mock video game trailer. The fist step was to get a team together and come up with an idea. So I got the group, here is the game pitch: (note, if…
This seems to be my answer: https://github.com/Unity-Technologies/Graphics/blob/master/Packages/com.unity.render-pipelines.core/ShaderLibrary/CommonMaterial.hlsl#L45 Unity converts Smoothness to roughness inside the shader and defines it as: real PerceptualSmoothnessToRoughness(real perceptualSmoothness) { return (1.0 -…
Just got the demo and ordered the full version. I must say, for less than $100 it's got most of the functionality of Photoshop at a small fraction of the cost. Plus you can customize your keyboard! Bout friggen time. It saves and loads my existing .psd files properly. Anyone know of any drawbacks to it besides it not…
still working on this bout 1 month later, idk it is keeping my interest dcided to post an update been a while, if its funky i am trying to sort it out, this is 100% has been just 2D no 3D cheateries since i actually want to learn how to do this away from the p.c. Did the front facing feathers, need to fix that lower…