Not sure if any peeps are interested in LW on PC but, I'm selling my Lightwave 2015 and Octane 2.0 licenses(which includes the Lightwave 2.0 and Blender 2.0 plugins) Lightwave 2015 - $550, Octane 2.0 (with Plugins) - $395 Payments accepted through paypal.
You should be able to take reflection vector, use transform vector and go from tangent to screen, then component mask of R,G then *0.5 and +0.5 then use that as your image's texture coordinates
https://www.artstation.com/artist/chrisstone3d Graduated May of 2015. Started working in March of 2015. AAA in January of 2016. The pieces that got me hired are circled, rest that were created after are crossed out.
The shader is now located in: 3ds Max 2015\NVIDIA\shaders_standard\mentalray\include You can still do this in 2015 but you do need to set the renderer to Mental Ray before it shows up.
This game was built in 7 days, using unity and C#, as part of the #GBjam 2015, as an authentic 4 colour, 8-bit Game Boy game. Voting for this game jam ends on August 26th 2015. (if you are reading this before then feel free to give me a vote!)
freaking awesome! And 105? Wow! What shall it cost? I'd love to see 'em all in some kind of an overview picture, ha ha ha. How long did it take you to do all 105?
I baked it all using xNormal as seperate pieces and then combined them in photoshop. For the fbx 2015. How do I export as a 2015 in maya 2016? I didn't see a setting to make sure it was a previous fbx version.
Actually the 7900 is pretty close in price to the 8600 seems like they go for like $115-160 on newegg these days, and the 8600 is in the 100-115 range. But honestly, $100 for a dx10 card? Not really what i'de consider all that crappy.
Hey there, is anyone else tearing their hair out with the target weld tool in Maya 2016? So, I want the texture to follow the vertices when I move them (not in the UV window) Currently I am merging some vertices (with the new target weld tool) in the perspective window and the texture does not deform with the change of the…