Pirate Pop is a solid authentic GameBoy game where Pang, meets Gravity for frantic action!
You awaken on a strange island sometime in the afternoon, half your face is sunburnt and seagulls stole your lunch. Enough about you. This is about Pete Jr, who also woke up on a mysterious island (probably unrelated).
Pete looks up in to the sky to see bubbles, tons of them! What's causing these bubbles to appear? Who is behind this awful mischief?
Play to find out!
This game was built in 7 days, using unity and C#, as part of the
#GBjam 2015, as an authentic 4 colour, 8-bit Game Boy game. Voting for this game jam ends on August 26th 2015. (if you are reading this before then feel free to
give me a vote!)
Replies
Thank u for Loads of charming art. Yer pixel kung fu truly rules.
That includes transparency for sprites
Lovely work though!
Made an account and voted!
Oh also... have you had many issues with exporting to HTML5 with unity? Sadly HTML5 games don't even work on my Chrome Browser at all...
However should it run OK on Html5 / Web player in Gamejolt - I see no mention by anyone that it doesn't?
I have Win10 + Firefox 40.0.2 and Gamejolt Html5 link gives error after loading bar goes to 100%.
Desktop version works just fine though.
"An error occured running the Unity content on this page. See your browser's JavaScript console for more info. The error was:
too much recursion"
That's a highly advanced GB per pixel blend mode
As for the HTML5 woes, sadly chrome stopped supporting the Unity plugin (boo!) and the OpenGL output is rather shaky. I can get it to work sometimes, other times it just doesn't load at all. The real crime here is that the Unity plugin version is 2mb, and the openGL version is 22mb!!
Will see if I can fix 'er up.