Hello, Our indie team is looking for a passionate 3D Artist/Animator to join us in developing our upcoming title - Space Spiders Arena. About the Project: Space Spiders Arena is a fast-paced sci-fi arena shooter where players control spider-like robots competing in tournaments that take part across space - from asteroid…
//edit: didnt mention that, but the sprite sheet is for animations, so the images have to go from left to right - top-down Hey all, iam just wondering how a good spritesheet workflow would be. My curently workflow is 1. Render Animation 2. Put all in one Css file on top of each other and Crop 3. Save them out via script 4.…
We are looking for an AR engineer to help lead development on a series of AR projects we are starting within the next few weeks. You’ll be developing heavily with Unity for all AR platforms and should have some experience with ARCore and ARKit. We’re a nimble team which means you need to be a self-motivated player with…
Hi there I'm trying to get a similar output in maya of the c#code below: basicly I'm trying to create a second UVset and then move each vertex by a given vector, (u=0, v=1/vertexCount) in which vertexCount is a number of vertices. Each vertex v posision is actually offset by v=1/vertex count, so for 4vertex plane vertx's 0…
Can you give a bit more info on this map data parsing? I've done a fair amount of work with mapping and satellite data so might be able to point you in a useful direction (generally speaking the geospatial people have already solved your problem, it's just not obvious where to find the code or tools)
to trigger a 90 versus 180 degree turn around animation or something in between, it mostly depends on how many unique animations that you want to make. of course you could create a unique animation for 70 degree or 125 degree but you probably find diminishing returns. if high believability is what you are after, then…
Hey everyone... I just finished some props and wanted to share them with you. I tried to do some 3d concept art this time and then do final in-game models for all three. So basically I sketch some rough concepts in PS then do some modeling in max, not caring about good topology of anything in those lines, just to get some…
Forgot to post here that it's been released! http://thisoneisonus.org/node/34 It comes in a lot of formats so you shouldn't have a problem finding something that works for you. Happy viewing!
Blarg, might as well come out of lurker mode and finally post something here :P. Hi guys :poly142: Nothing special, but... A rock [hopefully] ~40 mins from a Sphere.
hey guys i need some help im trying to creat a wet material like this one i found it on the UDN it comes with this kind of tutorial i created every node but doesnt work what should i do?