Hi everyone, Redoubt: Project-X (working title) is a side-scrolling action game set around 350 years in the future. The basic premise is that humankind has finally developed faster-than-light technology and begun colonising a new planet a few thousand light years away to ease the burden of an overpopulated Earth, the…
[FONT="]Technical Level Designer[/FONT] Red Storm is now hiring a Technical Level Designer for The Division. [FONT="]The Technical Level Designer takes the initiative in the Design production to create tools, processes and guidelines to assist the creation of the game. He/she optimizes the use of the engine/tools…
Biped * What the hell have you done to such a rock solid tool? It's a buggy pile of crap now. Is that by design? Are you trying to encourage us to abandon it? * You can't select the COM tracks easily anymore, you can't use the standard curve editor with biped because of the COM tracks but the Biped workbench doesn't have…
Description: We're Drop Games, Inc. a newly founded angel-backed gaming startup, and we're growing our team! We're hard at work on a cross-platform fighting game built on top of UE4 and AWS. The project is past its prototype stage and we're rapidly accelerating development, which is why we're looking for talented…
For this project, I have decided to a greenhouse concept under the name 'The Conservatorium'. I have plans to upload my work to the epic library store so users are able to download my asset pack and create their own greenhouses... or use the plants. with this said, i got onto researching into what type of items you may…
So I have started writing my own DX11 Tesselation shader, at a hope of looking at how they could be used for VFX. I started trying to get some basic tesselation working in Maya 2014 with the DX11 shader with viewport 2.0 and I am having some trouble with the domain shader. I think I am passing the right data sets through…
Ikarus Studios is currently looking for non-paid, deferred payment artists and modelers for a prototype episodic project, dotCase Files : Grimm Murders. Ikarus Studios is in its infancy and currently consists of yours truly. IS aims to not only create interactive multimedia, but also other areas of work including Film…
Hello! I have a Bitmap2Material workflow question. First of all I have to say that I'm very impressed with what it can generate from simple untiled texture photos! This is gonna be a real timesaver in my toolbox, I'm glad I updated to Substance Live! But I have to admit that I find the name of the program quite confusing.…
I got tired of constantly moving objects to 0 0 0 to export for UDK and remembering to do a few other things like triangulate the model and rename the material, so I wrote this maxscript. With one button "FBXport" does: * Records the objects current position. * Moves it to 0 0 0. * Triangulates the model by adding a turn…
Hi everyone, I am reading Polycount since a long while, but it’s my very first thread. :) I am struggling to have the lightmaps working properly in the 3DS Max viewport of a low poly environment I am working on. Every object of the scene has a Diffuse texture (UV set Channel 1) and a Lightmap texture (UV set Channel 2).…