Hey guys, We at Renegade Evolutions are in need of 3D Character modelers to help out on our mod project - Command & Crysis The Dead Six. C&C The Dead Six [http://dead6.renevo.com] is CryEngine2 based project, that intends to reimagine and recreate the C&C Mode multiplayer gameplay, in addition to other MP modes set in the…
Hey guys! I hope I'm posting in the right sub-forum. I have a quick question about clothing for video game characters. Let's say I first make a base mesh for the character (their body). How would I clothe them in order for it to be not too complicated during the rigging process? I've seen several tutorials where they take…
I model in Blender and now I want to learn how to make more complex materials. It would be convenient for me to make them right away in Blender, but in Substance Painter, as I know, it is more convenient to make complex materials. What to choose?
Remember using this in the good old days of cs-skins, deadlok forums and cdg. :) You can use mdl decompiler to split the model into .smd and .qc files. You can use the cmd line tool to do it or use it in combination with the HLMV to use has a GUI for it. http://www.wunderboy.org/apps/jhlmv.php From here theres .smd…
Hey guys, that's my first asset i'm selling... Triple A Benelli Shotgun model with 4 skins and some attachments , Enjoy it https://www.artstation.com/artwork/lgVb5
Procedural and direct modeling for Houdini 16.0 and 16.5 https://vimeo.com/247915321 https://vimeo.com/247966897https://vimeo.com/247998192https://vimeo.com/248220915https://vimeo.com/248254020https://vimeo.com/248308298
Hi All i'm working on this mesh as a base for a zombie. I know what your thinking, that looks a bit human. The idea was to get the likeness to the reference material initially then using zbrush the model would be "zombiefied" crits and comments welcome many thanks Dave Reference
Hi, I've been a long time lurker and fan of this site and finally got up the courage to actually post something. I know there's not much to see here, but I'm working on getting the topology for my models correct, so any critiques/tips is really appreciated. :)
Here's something I came across not too long ago on artstation: https://www.artstation.com/artwork/XBnL3l It's a technique devised for a VR game that had geometry limitations so they accomplished that destroyed look using textures. Personally I would do this. - Create a basic destroyed building. This wouldn't have tons of…