I remember building human beings with metareyes before zbrush came along: http://www.reyes-infografica.com/freeplug/index.php it's a similar sort of system but you can make non-spherical elements which it uses to generate the skin from. It's almost like the system PDI used for shrek. Metaballs aren't useless though. You…
Syn, I'm probably not understanding what you mean by instancing meshes but if you mean unwrapping similar elements fast, there's copy uv and find similar in uv layout. While the tool definitely started as specialized for organic models, it now has a set of tools for hard surface that work fine. Plus all the hotkeys, that…
Hey walklikethis, there's certainly some elements I prefer in the original, and I'm sure I can get it all to pop eventually. But in the case of my maps I'm trying to make it follow the rules of PBR, which should allow my model to look consistent with any lighting setup. Where as my other version would likely need tweaking…
I went a little 180 on the original concept but I really wasn't happy with it. I would like to do a bit more hard surface modeling and as I been working out the concept and I found the idea a rabbit like creature with moto elements to be appealing to me. The legs still have not been resolved and I'm not sure what to do…
With this kind of structure you would probably put a seam on every edge that is between two perpendicular elements (meaning that there's a 90 degrees angle between two faces that share this edge). I'm not a huge Blender user, but what would you typically do is select the edge -> Mark Seam -> Repeat, and after you're done…
ahh, sounds like a good method! you would have to get your tiles looking right and perfect first however...thanks for the example image helps me understand a lot better. I think I will focus on getting my tile textures looking awesome and if I have some time at the end (i've set myself a deadline) I will try this method to…
I think the technological elements illustrated with the paintover look great; I don't see curved technological parts like these often (notably the headpiece and the neck area). Not as much as there used to be years ago that is. A personal gripe I have is the hair; I understand it's a hairstyle but it makes me feel the back…
Are these finished concept? Since I had the idea that you had to create a thread and record progress during the creation of the pieces. Looks great btw, I really like a more colourful environment, another minor crit, during one of the live streams they mention that colours like pure red should be avoided since it will…
Something like this, right? From what I've been able to discern is that this is something you'll just have to deal with. It's most annoying when you are trying to use the Split Polygon tool and it starts on a face that isn't part of the isolation. Crease edges like to stay visible too. If your mesh is already separated…
Luge: I'm guessing you mean I should have cleaner edges on my sculpt, can you show me some examples of what you mean? I'd love to see them. PyrZern: I'll go ahead and check my anatomy around that area. In terms of materials, what are some key elements I should focus on? Would anybody happen to know how I should handle the…