yo! ya can google out some decent modeling references/concepts,but can someone please tell me where I can find the MOST ACCURATE references,i need th complete a demoreel and get me job lol:poly142:
Hey Polycount, Longtime stalker/admirer/hobby modeler here. I'm currently working on my honours thesis in Computer Science and while I'm well versed on the professional pipelines and how long its takes me to go from high poly sculpt to game ready model, for purpose of my thesis, I was wondering what the average time an…
There is a way to 'cheat' said issue, and I did it some time ago, but not sure how well it will translate to UDK or any real-time asset at all. I basically chamfered my edges, but very slightly (on a copy model of my LP) and used that in xNormal to bake out my stuff. This meant the new chamfered edges had not UV, and I…
Fun to see the other responses. I realized after posting this I should have mentioned WHAT I was modeling that patches were so useful for. I'm making cartoonish clothing, shoes last night. This all has started from one or a couple of splines, caged then some patches detatched/copied and altered via extrudes or bevels and…
We make and sell artificially intelligent, trainable dogs (and a few other animals) in the virtual world of Second Life. Our speciality is realistic dogs that conform to American Kennel Club (AKC) breed standards. We are an established business of some ten years standing. We are looking for someone who can model and…
I understand quad remeshing but it is unsuited for intermediate modeling purposes. But there should be a reason for the topology mismatch between Blender and Max. An OBJ or FBX file should work about the same in most applications unless there is an actual error in the geometry.
Hi, I'm new here and I'd like to have some advice to model a CZ 75 B pistol. I'm using Blender 2.45. I use references from http://www.pixagogo.com/DeicideNBF, flickr and google images. My hope is that by viewing the screenshots of what I've got so far, some of you might be able to give me some advice to help me. I find…