Before switching to digital 3D, I made a living building prototype models for studios and clients. One overall thing that got to me was how long I thought something would take vs. the price that was needed. Things always go south. I got this email the other day and yes I intentionally low-balled it as there wasn't much…
I'm rendering a normal map using Render to Texture's default settings and when I render the exact same scene a 2nd time with no changes, the normal map looks inverted in the viewport. Its only in the viewport as the actual texture result is the same. Anyone know whats going on?
you can visit my website to see the texture flats of each one. Are my textures lacking in contrast? They seem fine when I look at them. Is it a lighting issue? Materials? I'm not doing anything funky.. I just have it setup with diffuse, spec, normal.. a little spec power boost.. some basic reflection cube map. Theyre lit…
over due update(back in the usa). Switched ue version to an older one, because my landscape mat was just not working or bugging out constantly. anyway, here are some palms i am trying to get to a place i like. the palms on the little island arnt staying there, just for the screenshot. thanks everyone who gives feed back.…
Alright, let's not turn this into another selfrighteous opinion thread. I think we can all understand why this piece would be controversial, but controversy is a part of art. It doesn't mean the artist is racist--he probably sees the Klan as an embodyment of evil, and used that as inspiration to create an awesome, demonish…
Hello! I´m new at autodesk Maya 2014..So im having some problems with the revolve tool here.. I draw the line and closed the curves, but when i choose to revolve the curve it gets really big and kind of out proportion..:( sorry for the English..
Well a lot of us are still trying to guess why you would want to do this and in what cases? A little clarification would help defend the idea but as it sits, its pretty useless. Sorry to be so blunt but you chimed back in to point out the worthlessness of a post... with more worthlessness? How would you handle deformation?…
Hello guys soo i have created a few models but when i render it it have dark cornes, i used meshsmooth modifier with swift loops for the mesh smoothing. is this normal?