Interesting. So I just tried replicating your test in an empty Maya scene. I created 4 blinns and a plane. I assigned each blinn to face on the plane, then duplicated 4 times. I then manually deleted all the faces with one of the blinn assignments per duplicate as you show in your test. I then saved the scene, and…
Latest Shot (12/09/2013) Original Post Alright finally decided to start personal project and was busy with it for the past 3-4 weeks on my weekend and my free time after work on the weekdays. Set this project as a learning process of modo and UDK. I had a great time learning the software, even though UDK tutorials already…
Ok so I've been modelling for several months in total, and in 3DS max since about October 2010 for my University Course. I've been in contact with another, helpful and kind PolyCount user (Polygoblin!) who has been urging me to post a W.I.P so as to gain the all important criticism from the oldest and wisest. He was asking…
Hi everyone, I haven't posted for a while, I've been taking a break away from all things computer related so I'm nice and refreshed for my final year of university. But I have started a few projects, the main one of which being a replica of my Clio. It's in the early stages, but seeing as my goal is to be a vehicle artist,…
[ QUOTE ] Theres another thing ive heard of which I think I have experienced, called a 'hypnic jerk' ( http://en.wikipedia.org/wiki/Hypnic_jerk ) basically a muscle spasm usually just as you're falling asleep, and can snap you out of sleep. very annoying. [/ QUOTE ] I get this pretty much every night, just as I'm about to…
Robiq has got to go. Not only is it your leading piece (which suggests the one you think is best and it's not) it's filled with art from other people with no credit. You clearly have assets from Tor Frick's one texture scene blatantly copied over. And even your modular wall pieces are the exact replica of Philip…
whats all this bitchin about maya modelling, i used max for about five years (propperly although some would argue) and ive swapped over to maya in the last year for work, im keeping up max but i find it a pain in the damn slow asss, the thing about maya is that at first the workflow seams strange as things arent placed…
Great start here, only a few crits At the corners on the top where you have those sharp angles, it works fine but it looks like a seam in the high, and yet I know it's not - but what this could mean is in your low it will transfer to looking like a texture seam whether it is one or not. On the broken out area towards the…
This game has the best action sequences to date in a FPS. There's a barrage of shit that happens before during and after (all in slow mo if you want) and leaves you with a HUGE OMFG WTF BBQ!!! after every fightfight. God the first time I shot a dude in between the eyes with a Hammerhead, the pin to the wall.... but they're…
Hey Polycounters, I've been looking for someone to share, compete, work with and collab with making and complete unreal games in the range between 1-20 Gigabytes. I have an extensive unreal library and although I'm not looking for any specific Jam or Project I am looking for a specific person. I need someone that has some…