modpanel.getCurrentObject() depends on what is displayed in the modifier panel. If you select multiple objects modpanel.getCurrentObject() will return undefined. If your modifier is instanced to all the objects selected, then modpanel.getCurrentObject() will return a modifier on the first loop iteration and then subsequent…
MoP was a Max user for many many years, still is and has recently branched out into Maya. He knows what hes talking about and isn't blinded by app infatuation. A lot of us are dual users, myself included. I started off with Maya switched to Max, prefer max and stay current in Maya. Most people will tell you learn both at…
Hello everyone, as you can see I'm new to this forum. I'm also pretty new at modelling. I'm currently learning about UVW Unwrapping more advanced things and I'm having some trouble. I'm following this tutorial: http://waylon-art.com/uvw_tutorial/uvwtut_07.html . I basically added a UVW Unwrap modifier and made some…
Hello , how can I do to avoid deforming borders when applying modifications oan a mesh that has a open side? Ofted with Zbrush when I apply alphas or inflate or other brushes the borders get modified, I would like to preserve those in order to not change the general borders of the basic first level model.
How did you do the two UV maps? If you added an unwrap uvw map and switch to UVW channel 2 it looks like it is the same as your first uvw channel but it is actually just moving the uvw changes in tha modifier to channel 2. So if you want to set both channels to the same map what you want to do is use two uvw modifiers, one…
Hello everyone! Today I'm having some technical problems with preserving UVs while making modular meshes. I have a finished modular stair piece made in 3DS Max, 8 steps, 128 high, and 256 wide, with correct UVs and lightmap UVs. I'd like to use it to create several variants that you can build alongside it - a curved inner…
SF: Morphmaps are vertex movements for animation, right? The modifier stack is something completely different. Basically it stores the mesh as a series of functions that take the result from the previous function and give their result to the next in line. Some modifiers are user controllable, stuff like "edit poly", "UV…
might try this out shortly - just wondering tho since we're sidestepping the wacom control panel here, does that mean these modifications have to be made again and again? what happens if the control panel resaves it's preferences file for some reason? will it respect the manual changes (provided we're not modifying the…
not sure what you mean by do nothing function? if you want it to not error out just use some if and else statements to check for the existence of the modifiers first. like IF modifer exists do stuff, ELSE print warning and move on. and like MrOneTwo said in almost all languages = is generally for setting a value or…
Ok so I made some modifications to the top of the grip (added a larger piece which braces the head at the back), modified the snout shape, gave some bends to the teeth and expanded the fire to hopefully give a more stable look. I took what advice made sense and tried to get the balance right, thoughts?