Hello there, I am having some issues here with shadows and lightmapping. Im not sure what is going on and it is very frustrating. With that said, Im having issues with shadows bleeding through the wall. Ill post up a series of photos maybe this will help you understand. I have tried to work on this for over 2 days now…
How can I set this up? Do I do this by using 2 UV channels? Typically yes, you need to align the UVs with the wood grain. If you could try to create a UV channel that works for both the tiling and the baked normal map, but depending on the asset, that can get really tricky. And UVs don't take up much memory, you're better…
A guy that builds lightsabers as "functional weapons" and claims to be a jedi knight. It wonder how serious these guys are http://video.google.com/videoplay?docid=6241582389820230483&q=kenjitsu
Now I'm done with my Uni course I decided it would be a good time to really get to grips with the UDK, I also wanted to make better use of some of the work I produced at Uni. I originally wanted to produce the Uni work I am experimenting with in UDK in the first place, but as it was a group project I was outvoted. This is…
Hi polycounters ! I've been doing some 3d work recently and started to put everything into Unity, but as the built-in lightmapper is a pain in the a** to use : I'm planning to do all the non-dynamic light work in 3dsmax. The thing is, it's my first-time at lightmapping and I'm stuck at some point. I have this modular block…