CALLING ALL 3D MODELERS! Ladies and Gentlemen start your engines! Our client, a Seattle-area gaming giant, needs your awesome 3D skills to help in the creation of the next version of this popular racing title. We need massively talented individuals with expertise in modeling and texturing environments/objects. If you…
Character Art Apprenticeship OMNOM! workshop - Austin, TX OMNOMworkshop.com To apply, please send your resume and a link to your portfolio to Jobs@OMNOMworkshop.com DESCRIPTION OMNOM! is in need of an in-house artist who is eager to learn and grow in the craft of making character and character related art for video games.…
Senior Visual Effects Artist Fixed-Term - full time Location: Skövde, Sweden What it’s about Are you an experienced visual effects artist with a background in the gaming industry and a real passion for visual effects? Are you passionate about gaming? We have an exciting and challenging opportunity for you to become part of…
Character Art Temp (specializing in Armor and some Character creation) ALL Levels are welcome to apply. To apply, please send a copy of your resume to Jobs@Vigilgames.com DESCRIPTION Vigil Games is in need of in-house temporary artists to work on Armor for Warhammer 40,000 - Dark Millennium Online. We are seeking artists…
@Mr_Nova I totally understand your feeling. But keep this in mind. IMO Social media is a marketing tool for artists. Everyone who has gotten "big" didn't get there by accident. I've been working steadily in the industry for almost 15 years and I've never had a big following or top row. I've worked on large name projects…
Thanks a lot for your response! yes I indeed got better attention for those but I stopped doing them a while ago, my last 3 works are all for game use and I'm more, a lot more interested in game models. Do you think I should remove all of them except for game ready ones? Does that help?
two listen: im not saying that my mindset is good, the best would obvoiusly be if everybody gave critic selflessly all the time. but, im saying, i have more incentive to do it if i will see it in effect. thats not something im proud of, that is just the reality. also, im not saying that everybody have to implement all the…
I want to address a different issue here, which is the language used in those job descriptions. Maybe you as a possible applicant should question the writing a bit more. Ever noticed that 99% of those job descriptions read the same, request and expect the same? It's because most of the people writing those texts don't know…
Hey there, My name is Alex and I’m currently studying Game Art at SAE Institute Germany. For my Bachelor Project I decided to create an environment based on a self-written Story. Accordingly, I would like to bring this story into my environment and do storytelling. This is a type of group work. My group partner makes a…
Hey guys, I am sorry if the question has already been asked, I did some research and found nothing except some rumors about a PlayerSpidering thing in UT2004 that could help me. But I do have UT2004 and can't find any Spider related thing within it. So, here's my problem : To apply to a Game Design university, I have to…