Hi guys, long time
lurker here- finally posting to try and motivate myself and keep track of
progress. I'm fairly new to 3d, having worked in 2d for a few years as an illustrator
I'm now looking to broaden my skills and my options for the future a bit. So to start here's a long term project
I've been working on to recreate…
As for now, I received feedback from users and new release will bring options for generating symmetrical proxies and quad topology. Bifrost cause issues for many users so there's a new reconstruction method called VCG and making the dependency on Bifrost unnecessary. Also not everyone has Bifrost installed so this is a…
Yes i did use "Bridge" ... "Appending" those polys fixed the problem but what's the difference bettwen "append" and "bridge" inside maya ? Why do "Bridge is not smoothable correctly pressing the "3" button ?
Scott Robertson is a great learning resource! If you want to get into more of that technical creation, perhaps a better direction is to go down a more practical path, you obviously can model and make good art. Scott Robertson is a classically trained technical artist, so that is a direction you can look at. It also seems…
kio - awesome stuff, very dramatic and atmospheric. the bend in the rope bridge looks unrealistic though. MrHobo - badass :) the spec really brings it out. the skin tone looks too clean though, some dirt and grime would add to it I think. Great 2D stuff Blaizer and SplatPixel Wizo - amazing work, although more specular…
DM VRChat Avatar Creation & Upgrades Howdy! My name is AxiomVex, a skilled 3D Avatar Artist specializing in VRChat and virtual character creation. I work with industry-standard workflows in Blender and Unity, creating, upgrading, and converting avatars with strong attention to detail and performance. With experience in…
keepn the thread alive & just sharing some cool listens i've run into if anyone likes this stuff. https://www.youtube.com/watch?v=CYdnoVhVRh0 emotional kind of vibe here for me. To bring it back up: https://www.youtube.com/watch?v=Rpj_GBCj72o
Hey Quixel, incredible scanning tech you have created. I have spent the last 2 days going thru surfaces, using the Megascans website, as well as the Megascans bridge - I have some feedback: Megascans general feedback * Would love to see more variety, other than soil / mud / clay / concrete. In particular - pavement,…
Nice stuff. That'll look sweet with color, spec maps, etc. Other than that, I'm still thinking the bridge of the nose might need to be a bit wider. Something about the relation of the size of the bridge to the tip seems different in the photo. Maybe model's tip should be smaller, or bridge wider?
Hi Polycounters, I'm working on a new personal project. My Idea is an ancient tomb scene with bright and warm colours and a lot of ancient props :smiley: I have no idea what I'm doing because my skill focus is making 3d assets and not complete scenes. But I want to step out of my comfort zone to become a better artist. So…