Open the Material Editor. Chose a blank material node and assign it to everything. In the Material Editor window, choose Utilities > Condense Material Slots. Press Shift +T Select any of the referenced or old Textures, Right Click and choose "Strip Path". Save your file. Your materials should all be reset to default and…
I've been working on a scene that has a couple single objects with quite a few materials applied to its surface. I was wondering if it was more efficient to break this object up into many different objects with just one material a piece, or to leave it as one object with many materials? My level seems to be lagging a bit…
My question is how set 10 objects for 10 Materials Standard . I have 10 Onjects but it have only one material Standard . I want 10 objects is 10 materials . I dont want made by hand , I need auto . how can do it . Sry english:(
I was using some materials from Bridge as placeholders to plan out my scene. However when I apply the materials to assets in my scene I get this flat color. Does anyone know what causes this and how I can fix this issue so the materials look like how they do in the Bridge preview? Thanks!
Hey everyone, I am somewhat new to Unreal Engine 4. I have a question about materials. I've seen some tutorials and videos that talk about making your own materials inside of UE4. I was going to make a small environment scene using 3ds max for assets and then texture them in substance painter. Is going that route a good…
What is a Material ID in 3ds Max? Every now and then I am prompted with a window asking if I want to match the material with the material ID when attaching objects. I have read the manual but I still don't understand. The term comes up quite a bit making me feel it has importance...
I was wondering if it is possible to get good results with the current shader model for translucent materials if I want to make a plastic material for syringe and fluids. I've tried to play with the default glass material changine settings but results aren't good.
Hey guys, I've been working on a collection of materials specific to Paris and I would love to get your feedback on it. The purpose of this collection is to improve my Substance Designer knowledge and my overall texturing skills, as this was one of my weak points and materials are essential to a realistic environment. I've…
S'been a while since I have posted anything. Figure I would share what I have been working on~ This all began during my time at Bungie (Environment Artist 2012-2014). I was primarily doing world building & some modeling in max. We had a dedicated material/texture guy, so I mostly pulled from a library of existing tiling…
To improve my texturing skills and overall understanding of material definition, I have begun an exercise to recreate 50 real world materials. Everything is intended to be realistic and not exaggerated. There are a few rules I'm following to keep things honest, but there is no deadline in mind. The emphasis is on study and…