RED SAND: a Mass Effect fan film - starring MARK MEER http://http://redsand.uat.edu/ Check out the Website [ame=" https://www.youtube.com/watch?v=r8vY3IbB6B4"]RED SAND: a Mass Effect fan film - TEASER - starring MARK MEER - YouTube[/ame] <iframe width="640" height="360" src="https://www.youtube.com/embed/r8vY3IbB6B4"…
P.S. I have a 4080 Super and I absolutely love it. It’s great for 3D art in Maya and Blender. It runs Unreal Engine and many games very well. Now, I don’t know what CPU or how much ram you have but it’s a nice GPU.
That is because I've modelled them to be functional like the rest of the lights. They look funny right now since the entire assembly is marked transparent due to some material overlap with the other lights on the car at the moment. I'll have that fixed once I manually make the alpha layer in Gimp. As for the lights I made…
Hi, I'm about to turn my twenties. I never shared anything personal online but I think I came to a "critical" point in which I need advice. I've always been an introvert, enjoying my time alone in my room and pretty much been wasting a lot of time playing silly games till 17yo. I would have preferred to be the so…
Hi guys i have doubt about the displacement slider. I follow the workflow Mari -> Zbrush, so i exported my red displace map from mari (8192x8192 16 bit SRGB) and i imported in zbrush from the alpha palette and flip v. I have seen many tutorials and i always see that they put in intensity slider a value around 0.1 and 0.5…
...or, Why doesn't Digic Pictures just make a Warhammer movie. Warhammer Mark of Chaos Trailer (on YouTube) Theres probably a higher rez version of it somewhere, but YouTube was the quickest. The texturing and rendering in this is absolutly incredible. As is the direction, I got goosebumps when the Chaos warriors start…
Hello everyone, I'm reaching out to discuss a highly technical topic today. It's about the incredibly realistic animations in the upcoming game ILL. I don’t know how many of you have seen the trailer recently, but the way the creatures look like they have actual fleshy skin and their natural posing really caught my eye.…
Hey, guys! It would be very helpful if we had an option to color-mark groups in "outliner". This will improve scene navigation a lot. Is any chance to add this? Example include in attaches. Thanks!
Hey all, I've been attempting a likeness of Mark Hamill and would love to hear your feedback on what I can do to improve it and get as close to the actor as possible. Thank you in advance :)
Hey guys I've been curious about this issue for a while now. I'm new to zbrush and while I started to do some alien busts I find myself sub dividing a few times because when you start to do fine details the mesh is super bad. I was just curious how many times one would subdivide their mesh. For example look at this image.…