Hi guys i have doubt about the displacement slider. I follow the workflow Mari -> Zbrush, so i exported my red displace map from mari (8192x8192 16 bit SRGB) and i imported in zbrush from the alpha palette and flip v. I have seen many tutorials and i always see that they put in intensity slider a value around 0.1 and 0.5 for red , green and blue channel but if i put this numbers is too high and the mesh "explode" with a very bad displacement ( even if a i press Mode) and i have to put something like 0.003 which for me, in my opinion, is very low. I don t know why this happen and i don t know if it's correct like this or there is something wrong with the workflow. Second doubt about the mid Grey in Mari, i put a fill layer with this values to correct the parts where i don't want the Displace, are they correct ? i am asking this second question because i want to make sure that is not related with the first doubt that i have. Can someone help me to clarify please? Thank you
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Replies
Yeah I usually put a 50% grey fill layer as a base to paint out any displacement I don't want (eyelids, nostrils, etc) so again, you're doing the right thing
Thank you so much for reply me , maybe you're right, there is nothing to worry about