Hi guys, I`m trying to setup a proper export pipeline for cryengine, which requires for the normal map with gloss to be saved as _ddna, albedo as _diff and specular as _spec. How can I define suffixes like that in export or in the calibration profile? btw the current cryengine calibration seems off. Below is what I think…
Hey all, I'm trying to bake out some textures of a high poly sculpt in z brush for a tillable texture, in 2.5d using the ~ to scroll around everything is fine but when i export, no matter the method be it grabdoc in the texture panel, export document or even saving as a mesh i have a weird seams most noticeable at the top…
Hey everyone. So at the VFX studio I work at we are doing a "post mortem" after completing a 2 year project, during that time my work was mostly texture work. Now looking back one of the biggest time thief was exporting textures from Substance Painter locally on the machine and then moving them to the server, over 2 years…
i’m massively confused by nanomesh, I’ve found lots of stuff on the internet about how to generate it, but not ONE tutorial on how to export it? Im assuming that I don’t really want to export an OBJ with millions of polys and projecting leads to a worse ‘cookie cutter’ appearance and I lose my UVs on the Nano mesh itself…
Hi all, I'm using MAX. I have set up rig using bones. Is it possible to export them out as boxes? I have tried (display prop set to boxes and also edit mesh) export it out to zbrush but when importing obj it displays as bones. Does anybody if this is possible. Thanks
Hey guys, even when I check smoothing groups in the fbx dialog window 3dsmax still refuses to export the smoothing groups. Anyone run into this? I exports na obj instead and it worked fine
Hi Guys, I've just reopened a script i made a while ago, however I know it was working last time I used it, it's now not working. When going through the export part of code it gives the error no ""+"" function for undefined The code is as follows:fn ExportFBX filePath createFolder ObjName =…
Are there separate polygroups? Some options to try: -make it into a single group before exporting, -take what you have now and hit the make polymesh button, export that -run decimation master on it (new mesh/topology, and a lighter file to boot) -remesh or dynamesh and export
Hi! I'm brand new to Marmoset toolbag and still finding my way around. I was hoping i could get some help. When I export this model to viewer with animation, it seems to move every object to the center of the world. In toolbag, it plays fine in the right positions and if it's exported without animation, it's fine too.…