I'd love a better alternative than this though as it's limited to an older version of Maya (2011?) and could be done in a less time consuming way, but I've yet to find one which I think works well. If anyone has any good alternatives to this then please share. Doesn't ZBrush or Mudbox have anything similar to this? EDIT:…
Hi everyone, I'm having issues with 3DS Max 2016. The splash screen will load up, it'll run through all the plugins and will say it's starting 3DS Max and then it crashes. At first it was giving me a dialog box that says the program has crashed but its not even doing that now. I'm not sure whats going on and I can't find…
Hey Guys! Im currently working on a 2015 Mustang GT, and i will keep my progress updated in this topic! Feedback is always welcome!!! Im currently on a 924 polycount whit the left side of the front almost done. im just trying to figure out how i want to do the bottom lights…
No thread about these? Geeez! Here is a great speech dedicated to all you guys working in games, entertaining people https://www.youtube.com/watch?v=HBqxzKYYdLA Game of the Year * Bloodborne (From Software/Sony Computer Entertainment) * Fallout 4 (Bethesda Game Studios/Bethesda Softworks) * Metal Gear Solid V: The Phantom…
I am trying to import an .fbx file created in Maya 2018 into Zbrush4R7 but get an error code: -1. Can't find any information about this particular error code online. I tried exporting the same model as a Maya ascii, binary, and OBJ format, but Zbrush can't seem to find the files. I click IMPORT in the tool menu, navigate…
Hey I'm getting this issue with newer max versions (2013 vs 2011) where as I try to bake my low res ambient occlusion, I get faceted results. The process is the usual render to texture Ambient Occlusion (MR), samples are fine and render in general is fine, just get facets as if my object was suddenly set to no smoothing…
Hi, what's up How do i create a strait UV map for a curvy object ( like the one shown above ) fast ? note: i made the one in the image manually by aligning the points using the move/scale tool ... it takes too much effort and time, alternative method ? ( i'm using Maya 2016 ) i need to do it this way to use a strait hair…
Hi, thanks. I'm using max 2016, but the same with 2014 and 2015. In the modifier stack they are all "Bone", with classic Bone Object parameters. I can turn off "Display Links" and then all of then render as regular max bones with geometry, though geometry is a bit weird, but whatever. But I still can't find any information…
So, I have launched my script on a computer with Maya 2012, it's working without any big problems. Most of the tools are working. I have tried the snapshot save and in maya 2011 the filename extension is set to tga (and you can see it in the save window) but in Maya 2012 the extension is not showed. It's a visual problem,…