Description: We're Drop Games, a group of industry vets working on a brand new title from the group up. The company is based in NYC, but remote applicants are welcome! Talent Required: All of these positions are full-time. 3D Technical Animator: Responsibilities* Communicate with other artists and engineers to design and…
We’re looking for talented people to create art for the Destiny universe. Can you build an alien military compound on Venus? Imagine and craft an ice cavern on mars? The universe that Destiny offers to inspire building incredible environments is vast. Building worlds is a crucial component of making a game, and requires an…
This is tailored towards beginners or curious people -------------------------------------------------------------------------------------------------------------------------------------------------------- GENERAL INFOS1 - Yes, Cinema 4D works very well for a game workflow if you know your Software2 - No, you 99% won't get…
Just to give you an example, here's a theoretical case of what can happen if the studio hires an artist without any experience. You've spent a few days or weeks to get you educated on the project, its art direction and technical requirements, and you've submitted your first work in progress asset for review and received a…
your shader is hard to read broken up like that, try taking a bunch of screen shots and stitching together in PS so we get one seamless pic of your shader, it'll be easier to see how things hookup. As far as helping you figure out why your shader is broken I recommend going through each element and see how it's affecting…
Hi, here is the script you're looking for (hopefully :) It is not super tested (it's late). It works on Editable Polys and select all the faces visible from camera in the active viewport. It is a function and a call on the selected node, I think you should be able to run it. ( function getVisiblePolys theEditablePoly…
It snowed, work closed down for the day so in between building snow forts with my daughter and working remotely from home I worked on this scene a bit. I mostly created the export script I talked about earlier. What it does: Records the objects current position. Moves it to 0 0 0. Triangulates the model by adding a turn to…
Majority of problems were related to bios rom chips, remember the Asus A8N Deluxe? That was a terrible AMD board. Overclocking is a joke anyway, why on Earth someone would want to push hardware past safe working limits is totally beyond me. About psu's: todays top quality motherboards have voltage detection and will not…
Hey guys, thanks for the feedback, it really helped. First off the handpainted issue: since this is still a WIP I created the textures and kept them half finished as you saw. Examples I took starcraft 2 and ME2 for that super clean monotone look. Because when I worked on Unearthly challenge 09, I realized a lot of details…
Thanks everyone :D You guys are way too kind! I'm honestly just happy that I managed to finish the submission somewhat in a short amount of time :) Hi! So there are a few answers to your questions! Yes to almost everything :D I basically treated the locomotive as a piece of the environment rather than a prop. Meaning it's…