We had a huge press conference here today with members of the parliament etc. Pretty amazing. So for you Polycounters this means, APPLY APPLY APPLY APPLY We won't stop hiring for a looooooong time Here's the official statement: [ QUOTE ] We expect to double in size and solidify Montreals position as a world-leading…
Naughty Dog is the developer of critically acclaimed and top-selling titles including the Crash Bandicoot franchise, Jak and Daxter franchise and Uncharted: Drakes Fortune. Were a relatively small team with a highly decentralized and collaborative work environment we value feedback about any aspect of our game…
Hey everyone! Thanks again for the support, its awesome :) Fnitrox: Thanks for your crits man, Im aware of the color differences in the hair - I changed it up, because I wanted to head toward a more complimentary harmony with pinkish for my final image :) Its subtle but its there :) Also her panties are staying white…
Hello Artists! Cryptic is in need of your skills! If you are a UI Artist or VFX Artist please send me a PM or apply online to www.crypticstudios.com Check out the job descriptions: (BEWARE -Lots of text ahead) A Visual FX artist: half magician and half demolitionist. If you like to watch things blow up, or use smoke and…
Project Introduction GLORY™ is a living world FPS RPG from a fresh yet veteran development studio based in Sydney, Australia with an internationally-diverse staff. Set in the future during a War of Apathy which threatens to end Earth, you are a pilgrim sent to explore New Gloria -- an uncharted galaxy cluster with the…
I like the way they think, and i think a lot of independent studios have this kind of mentality. A good article to read and think about. :) http://www.fastcompany.com/1742431/pixar-s-motto-going-from-suck-to-nonsuck Pixar's Motto: Going From Suck to Nonsuck By Peter Sims In a world that is obsessed with preventing errors…
I do my retopo in maya, so the tools I mention may be specific to that program. When I have to retopo complex curved shapes like that, I start by filling in the edges with as much resolution as they need for the silhouette. Then the flat chunks in between you can just fill hole, select all faces, and triangulate or convert…
Hello, This is actually only my second post as I just joined the forums. I've been modeling as a hobby for awhile now and just started college for game art/3D animations. I've been working on a game now for a little while with a friend of mine and I've been trying hard to make 'nex-gen' models or get better at it using HP…
Sometime it's just your location, the timing, who you know. It can be a lot of factors. Some city have more opportunity for juniors, others don't. I'm gonna make an example from what I've seen personally. let's say a big game studio in montreal wants to hire 40 modeler. Of course they want 40 very good modeler. But you…
I hope this wasn't aimed at me :P, though I agree that my post might seem overly negative. However, I think that quality should not be underestimated, especially in relation to such young medium as video games which still lack credibility in eyes of many. Before we classify it as art, games should meet some basic…