FYI My longest post on PC ever. Sorry in advance - OP I hope theres something useful in this for you. Im back in your thread and giving you my morning before breakfast is my way of saying ' I care '. Usually between 1 - 5 NEW students, per day come to me for random pieces of advice. Some from here @ PC , some from…
OK, here we go with round two... MaximumsproductionsCurious about your thoughts on someone who relies on equipment to work at their full efficiency when it comes to on site work. Is this person less hire-able especially as a just starting professional. Do studios expect people to be able to come onto any machine and work…
Greetings, Our team is currently looking to expand. Cyclo Logic Studios is a volunteer-based group, producing a freeware game. We are currently developing an online 3d action product and eventually add RPG elements. To summarize in a few words our first demo releases will feature a relatively small online 'map', and…
Hey guys, My name is Kjell Bunjes and I'm the Team Leader & Art Director of the upcoming Action Adventure Mindworld (click to get to our game's page). We are in development since January, have worked many things out and are now looking for additional talent in our 3D apartment to increase the speed of production. The team…
Hey guys, My name is Kjell Bunjes and I'm the Team Leader & Art Director of the upcoming Action Adventure Mindworld (click to get to our game's page). We are in development since January, have worked many things out and are now looking for additional talent in our 3D apartment to increase the speed of production. The team…
Download this node for free on my gumroad! Summary I made a tile generator node in Substance Designer that can create tiles of different sizes in both X and Y axises at the same time, without intersecting shapes and can semi-reliably avoid straight seams across the canvas. The user can customize the number of tiles…
Phung Nhat Huy shares
tips on how to rig a character that he created during his CGMA /CG Society workshop
courses Character Facial Rigging for Production by
Wade Ryer and Rigging Techniques: Cartoon to Realistic by
Nico Sanghrajka. Could you introduce yourself? Where are you from and what do you do? How did you get into…
[FONT="]YAGER [/FONT][FONT="]-[/FONT][FONT="] the developer of Spec Ops: The Line, the next big shooter franchise of 2K Games[/FONT][FONT="] - [/FONT][FONT="]seeks the talents of a Senior Designer who will be responsible for creating and tuning our gameplay systems to maximize opportunities for…
Available on the Unreal Engine Marketplace Contents: Overview - What does the shader do Initial Setup Material Overview Outline Material Greyshade Material Hatching Material Ink Material Paper Material Toon Shader Brush Stroke Material Painted Sky Material Pixelate Material Vignette Material Mixer Material Combining the…
Update 1-23-2015 So I figured I had a lot of questions about how I created my high poly concrete trim texture and a lot of the process that went into it. So I decided to give away the concrete trim texture and the high poly to all of you guys so you can take a look at it, mess around with it, and hopefully learn from it!…