This is my final image of this character based on Trevor Claxton concept. My goal was to make the low poly model, learn and improve my skills with this awesome design. I will upload some images of the process soon. Hope you like it.
Hi, We are expanding our team and looking for Experienced 3D Character Artist (Stylized) for Gaming Projects. Key Responsibilities: Demonstrate strong artistic skill and technical proficiency in 3D modeling and high-quality hand-painted stylized texturing for a wide range of characters and in-game assets. Must Have…
Hello Polycount community! This is my very first polycount topic and coincidentally my first finished 3D artwork. I uploaded it on ArtStation here: https://www.artstation.com/artwork/Ov5XY8 I modeled everything in Blender: highpoly, lowpoly; then I baked normal maps, ao and curvature in Marmoset Toolbag 4; textured…
Looking for 3D Modeling and Texturing work Availability Immediately Portfolio https://www.artstation.com/sakumar https://www.youtube.com/@3dsakumar Happy New Year!
We need someone to throw together one decent male human model for an iOS game that is under development. Poly count is a concern and we need it to be as realistic as possible while keeping the poly count between 300-400 tris. We also need the models to be rigged and have 3 simple animations - walking, swinging arms and…
Hello if you know how to make custom TF2 gun skins and models please hear me out. I had a bunch of designs for making atleast 2 or 3 new gun skin and model replacement for each class. If you have samples of your work I would rather see your work to know that you are experienced. I am willing to negotiate a price with you…
I'm using substance painter to bake the high poly onto the low poly but I'm trying to get all the detail inside. When I tried it this way it looks bad..... So I was just curious how you guys might go about turning this high poly model into a smaller one? Should I hollow out the center? Should I bake the middle prongs and…