Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft is currently seeking talented 3D Animators to join our mobile and console teams at our new Toronto studio. Gameloft is an international developer and publisher of video games for mobile phones and…
seen this? [ QUOTE ] With Switcher you'll get the renowned Maya workflow within 3ds max! Switcher allows you to use the same mouse and keyboard accelerator keys to navigate your viewports, make selections, and snap objects together in 3ds max as you would in Maya. Artists that use both 3ds max and Maya in production will…
Hey, I tried searching about this information a bit and was surprised not to find anything. I have issues with when I create Smart materials (in 1.6) within groups sometimes they land in a completely different place then I expect. Sometimes they land in a group outside my current selected group (woot?). For instance, I…
Hi guys, bit of a weird topic, but I figure I could try asking here: Me and my girlfriend live in different countries since I moved to London. She's decided she wants to pick up a console to play games against me since that's more fun than just skyping, and she's seen me play online against my friends with Xbox Live. So…
Adding notes directly in scenes(.max files) can be useful in many ways - to remind you something about any aspect of whole process of 3d work, for future reference, about whys or hows, for a colleagues(who are going to use the scene). Scene Notes Pro is here to make this task easier. You can add notes using 9 predefined…
Hi All, This isn't the easiest thing to explain, but I'll try to be as clear as possible. I recently decompiled a Source model and when looking at the UVW unwrap in 3DsMax I noticed something I havent seen before, and can't figure out how to achieve. Basically the model contained 3 copied/instanced (i.e. identical)…
Hello everyone, As you may have guessed, I'm new to this forum and modeling/3DS Max overall. I'm currently working at my third model in 3DS Max and have run into my first problem I'm clueless about, at the UV Mapping stage. Basically, I have unwrapped all the polygons and am now trying to put them together to a handy UV…
I want to make a large "island" with roads on it. Usually, I would lay out roads with pre-made pieces, path deform them, weld them to pre-made intersections, or sweep new geometry between pre-made intersections and then start bridging land between the gaps to form a terrain. All that target welding and stuff makes this…
I'm having some odd problems with Photoshop. I need to make a image with precise values in certain quadrants. I have an RGB, 8bpp 1024 map broken up into a 5 by 5 grid of black-to-white value swatches. I need each swatch to be a precise value from 0 to 255. Then I want to take this image as one channel (still with these…
Very, very consistent and cool Marius Silaghi's Quad Chamfer modifier: http://www.mariussilaghi.com/products/quad-chamfer-modifier After some time using it, i want to share with another max users some very simple videos (no audio, just video) showing some of its resources and some of my crazy (but possible in the plugin…