Osso VR a is hiring for open Organic, Hard Surface, and Tech Artist positions. Applicants should have a portfolio demonstrating photoreal and real-time engine experience. The studio is a fully remote company that creates VR training simulators for doctors and procedures. https://boards.greenhouse.io/ossovr
Hi there, I came across this awesome work by Raelsatu: https://www.deviantart.com/raelsatu/art/Gantz-H-Suit-Prototype-F-469473991 and I was wondering how you would personally approach the modeling of the following model: For the arms, I thought it would be best to use Zbrush and then retopo in 3Ds max (at least in my…
I'm having a bit of trouble with this retopo job. Is it possible to kind of taper away these edges coming up through the handle so I can keep the blade nice and clean? I've been told that I should still avoid tris and n-gons even though this will be totally hard surface. In other words, is it possible to terminate the edge…
Hey. I really took a liking to modeling Hard surface and now im trying to bake normals in Substance painter for my wheel here... High Poly: Low Poly: Heres the Problem Im running into: My guess is that my low poly mesh is the problem but i don't know what actions to take in order to get a nice bake on those edges.
Hello everyone, I'm looking for feedback on my portfolio, which consists of both lighting work and hard surface work. I've had some struggles trying to find a job recently for both positions and I'd like to figure out if there's anything I can do to improve my odds of getting noticed. Thanks in advance!…
Hello everyone,,I'd like to increase my skills as a hard surface artist by improving my knowledge of machinery in general.But I'm wondering what a good area of study would be to focus on for this purpose.My first guess was mechanical engineering, but when I attempted to study that subject online it turned out to be mostly…
Hello, If everyone is interesting, here a release of my work I did during few months. I did a pack on 70+ high quality hard surface that can be used to make different props. I hope you can enjoy this pack. If you have any question, ask me anything. You can find on Artstation or Gumroad Artstation: https://artstn.co/m/rmXk…
I was Inspired by Vitaly Bulgarov's progression with his past sabbaticals, I decided to do one myself, albeit not as long or as cool. Over the past 10 weeks, I tasked myself with improving on my subd modeling skills as well as pick up on CAD modeling. I took Elementza's 3D modeling course & recreated all the models there.…
This has happened in ZBrush often enough to be an annoyance. I often discover this far enough along that I have to fall back a bit in my file iterations. Does anyone know what this is? What causes it? or whether it will be a problem if exporting a polypaint/model as reference to topogun later? I hate to backtrack and redo…
Any help would be much much appreciated with helping me work out how to animating a truncated cone unfolding into a flat surface. To use for sheet metal development. I can't find anything to point me in the right direction. I'm using maya or 3d max. Thanks.