hey everyone!!!> this is my first time posting on the forums. and i will like to share some of my hand painted work. i painted this house a long time ago in zbrush. with polypaint. worked off a reference i found online. i was kind of new to the 3d world at that point :P. [ame="…
Hi everyone, below is the WIP of my first matte painting and i'd absolutely love if you could all rip it apart! I've reached a point where i feel i could really use some feedback and possibly some direction on how i should take it forward. Thanks a lot!
I beat it the other day...loved it...yeah, that climbing bit is a bit of a pain, but you can hear when he shoots, and you just have to make sure that you are on top of the rock/pole - and not hanging from it - when you get hit, and the prince should grab the edge and save you from a messy end. That boss was a piece of cake…
Hey guys, I'm working with an optimized model imported from Meshlab. I've reduced the face count in Meshlab with no apparent problems, and have imported the mesh as an .obj into 3DS Max 2009. While the mesh is still in Editable Mesh state, I've applied a Unwrap UVW modifier to the mesh, with the intention of using the…
No, painting is limited to UV0 at this point. You can have specific channels using a different UV channel but you will need a custom shader and will only be able to use fill layers, generators, etc. no painting.
https://www.youtube.com/watch?v=iATxdLIDNMQ&feature=youtu.be Hi, everybody! This is my new sculpture for 3dprinting. You can buy it here: Prototypster CGTRADER Concept by http://xryss.deviantart.com/ Happy viewing!
I feel that is looking better, I would look at your bank of images and pic a few that you feel best represent the scene and really study them....bring them into photoshop and color pick the contrasting colors then do a paint over of your scene and play with areas of light and dark that will really help you figure out a…