With the Side-Scroller Beat-Em-Up challenge scheduled to end in about a week, I'm curious when we're going to hear about the upcoming character challenge as promised in the original Choose Your Own Adventure thread. I know Comicon is supposed to wrap up pretty quick here and people are feeling pretty fatigued from it, so…
The title says it all. I would like to collaborate with someone to enter the Dota 2 Polycount Contest. I've got some ideas to throw around, but I don't know how to put 'pen on paper' as you would say. I have never touched 3D drawing. Though I am pretty adept at drawing with a pencil. If that helps. I don't know, I just…
I know we have a request and paid jobs section, but I'm going to go ahead and step over the rules around here for maximum exposure in hopes that the Polycount crew can get some help. I hope you lot don't mind ;) We've been, for a while now, looking privately for help on 'the new site' without resorting to going to…
hello guys first of all . i wish you all a successful new year to the topic . im seeing a lot of artists going crazy with polycount on portfolio pieces just because the new gen is giving them more freedom in that regard . and i personally feel like falling to the temptation . so my question is .. what are your thoughts on…
Starting today, I'm now with S2 Games working on Heroes of Newerth. I'm starting part-time while school's on and then I'll be going full time with benefits and the whole nine yards starting in mid-May. I just wanted to give a huge thanks to all the good folks around here who've helped and inspired me over the years.…
Hey guys, Let's say you need to make a 3D object with a budget of 2k polygons, does that mean 2k tris or 2k quads ? I know that the engine converts everything to tris, but I'm not sure what polycount means in the vocabulary of gamedev.
True. Then again since people discovered they could use a hex editor to turn various discrete mesh parts "off" and "on", people have been making meshes with upwards of 50k polygons worth of hidden "extras" so people can turn bits on and off to make costume variants - only the visible parts are actually rendered. I just…
i have to make a character with a maximum of 1600 tris for the the valkyrie profile challenge. my wip thread is here , no modeling yet. i was wondering, should i build the arms and legs of 6 sided cylinders or 4 sided or how much is appropriate for a model like that? and maybe to make the thread a bit more interesting,…
Hi and welcome. What exactly is the question here? Your wording is pretty unclear unfortunately. 1. What gamedev role are you most interested in? Many Polycount members are game developers, and most of them are working as artists. 2. Polycount is a gamedev forum. Are you asking if there are other forums like it?