Role Overview We are looking for a talented U.S.-based game artist to help create visual assets for an independent strategy game project. This is a fully remote contract role for an artist who is comfortable working in a fast-moving startup-style environment and can produce polished, game-ready assets. The project uses a…
Well, looks like there is a lap belt in the left side of the seat. I just don’t get how this modeling and UVing and baking at this amount of detail was completed in two weeks, seems fishy to me. Maybe possible though? Would love to be proven wrong though!
The first thing i notice is the line/pinch along the contour of the lip. Almost looks like sculpted in lip liner. Smoothing the corner edges of the bottom lip could rid of this. The bridge of the nose is pretty sharp too. I'd Soften that to give it a more smoother transition rather than a harsh planar shift. Good progress…
Malice Paradigm is officially initiating core asset production today for our upcoming T-rated psychological horror game, "Teratophobia." We are starting with an accelerated 14-day development cycle to build a self-contained 7-minute Game Jam Demo. Voice talent casting is already locked via Casting Call Club, and we are now…
Hey everyone, thanks for the feedback on this piece — the anatomy critique on the foot was correct, so I went back and fixed it. I've updated the image in the original post with the corrected version. Quick note on my workflow, since it came up in the comments: I work with AI generation as a starting point and do extensive…
Hey, I am trying to have a crack at the max to Zbrush workflow and want to have some more precise layouts in Max. I am having a hard time trying to get the grid snappings to do what I want them to. Basically I have a plane as the guide (200 x 200 with 20 lines to start with). I am just trying to make some very basic…
I am trying to use this "compact material" approach for years and it always turns into non-stop puzzle solving. Isn't it supposed to be a great time saver? Guess the custom made input /output names should be matching perfectly to standard naming system . Nevertheless nodes are misses connection in half cases or do weird…